Starbound
Macrochip
Wyświetlanie 121-130 z 154 pozycji
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Aktualizacja: 22 sierpnia 2016 o godz. 12:39

My previous method of prioritizing components in a macrochip circuit for calculation has been removed - I've come to the conclusion that I was vastly overthinking things!

Now, all components first calculate what their output should be, then simultaneously change to that output. Circuits appear to run much smoother. Loops back look to function as expected.

Overall, I'm feeling pretty happy with the result. Hope it works well for you out there too!

Aktualizacja: 22 sierpnia 2016 o godz. 6:37

Fix for any older placed macrochips to update themselves to reskinnable ones.

Aktualizacja: 21 sierpnia 2016 o godz. 16:04

Some new styles added for macrochips - now have standard, foundry, service, apex 'cool', and avian styles.

Remote nodes and macrochips now try to keep themselves loaded in world, so should be more stable in theory. Increased the scan range from 200 to 1000 tiles. Tests have been proving positive so far, so hopefully this change will be for the better!

Aktualizacja: 20 sierpnia 2016 o godz. 11:55

Fix that should cure some wiring/component deletion issues.

New 'Service hatch' type skin for macrochips.

Aktualizacja: 20 sierpnia 2016 o godz. 11:53

( hiccup uploaded before removing some log file test text :) )

Aktualizacja: 20 sierpnia 2016 o godz. 10:39

The Wizard toggles on and off as a global option now across all macrochips your characters encounter.

The Macrochip Workstation revised a little - the shown 'Current Circuit' is no longer a button, just highlights and enables upload when a circuit is on the inserted macrochip.

Aktualizacja: 20 sierpnia 2016 o godz. 6:30

Options menu added on macrochips. The [O] key or the cog Options icon at top right to open/close.

Circuits can now be named (through options) and you can see the circuit name of a programmed macrochip item in its tooltip.

Macrochip Workstation object, made at a fully upgraded Inventors Table. Holds up to 20 circuits.

Aktualizacja: 13 sierpnia 2016 o godz. 11:45

Another quick fix for a spotted mistake.

Aktualizacja: 13 sierpnia 2016 o godz. 11:44

Aktualizacja: 13 sierpnia 2016 o godz. 8:51

Remote input nodes should now be correctly identified by macrochips.