FortressCraft Evolved

FortressCraft Evolved

steveman0's Freight Carts
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Update: 27 Sep, 2016 @ 2:04pm

Further refinements to track systems!
Added Station naming for easier tracking in the Freight System Monitor

Added "Offer All" option to stations - Regardless of freight item settings carts can collect any item from the station for others. This is good if you have a general distribution station and don't want to have to configure settings for everything you put into it.

Added Track System Monitoring to the Freight System Monitor panel. Clickable icons enable navigation down the tree of track systems. See all of the freight cart stations on the track system, monitor their offers and needs, configure cart assignments, and view individual cart inventories associated with the station!

Update: 22 Sep, 2016 @ 9:10pm

New to version 5 (beta): Complete pathfinding over complex track networks with Track Junctions!
Track junctions now automatically form track networks between them allowing freight carts to navigate to their destination through the network.

Assign carts to pickup stations and let the carts fulfil the needs of numerous stations across your fortress!

Update: 21 Sep, 2016 @ 4:33pm

New to version 5 (beta): Complete pathfinding over complex track networks with Track Junctions!
Track junctions now automatically form track networks between them allowing freight carts to navigate to their destination through the network.

Assign carts to pickup stations and let the carts fulfil the needs of numerous stations across your fortress!

Update: 5 Sep, 2016 @ 6:41pm

Added Multiplayer support!
The syncing for this may not be perfect but everything should function apart from the Freight System Monitor when outside of the stations' range. As always, let me know if there are bugs or issues to address.

This version also includes the basic Track Junction. This is merely a cross-over junction enabling more compact track systems. In the future I will be adding path-finding and cart AI so that the freight carts can navigate the entire track network at these junctions but that's still a ways off!

Update: 31 Aug, 2016 @ 11:37pm

Added a cart debug option to the Freight System Monitor. Press Q to get a read out of the total number of carts spawned since world load and the current number of active carts. This has been added for two reasons, the first is to help identify when carts are going missing due to a suspected vanilla bug and the second is to make you aware that it happened so you can replace any missing carts.

If your carts go missing like this please let me know! I'd like to try to trace back the source of the bug so that I can see to identifying how to fix it.

Update: 31 Aug, 2016 @ 12:29pm

Migrated FreightCartManager to the LFGT. This should significantly improve long term performance especially in late game worlds with large freight networks.

Update: 31 Aug, 2016 @ 12:22pm

Migrated FreightCartManager to the LFGT. This should significantly improve long term performance especially in late game worlds with large freight networks.

Update: 30 Aug, 2016 @ 10:09pm

Temp patch fix of carts failing to withdraw for mismatched inventory count

Update: 28 Aug, 2016 @ 6:52pm

Added additional debug info for tracing out failed cart withdrawals

Update: 28 Aug, 2016 @ 5:30pm

Minor handbook entry update