Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Odessa
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Update: 23 Feb, 2017 @ 4:32pm

TE-Odessa-RC3

[NEW] Added slightly more cover in and around Objective C (Tower)

[CHANGE] Removed lockdown from Objective D (Group Headquarter's Square)
[CHANGE] Capture zone of Objective C (Tower) slightly refined to benefit Allies more
[CHANGE] Spawn protection for second Allies spawn extended into the three-story structure next to Objective B (Grecheskaya Square)

[FIX] Axis Elite Assault role count now matches the Allies'

Update: 24 Jul, 2016 @ 4:23am

TE-Odessa-RC2

[HOTFIX] Role selection screen should now be displaying the correct number of allocated roles

Update: 16 Jul, 2016 @ 1:47pm

TE-Odessa-RC2

[NEW] Added spawn protection volumes for spawns
[NEW] Added spectate view points for notable areas
[NEW] Added lockdown to Objectives C (Tower) and D (Group Headquarter's Square)

[CHANGE] Allied reinforcements lowered from 450 to 425
[CHANGE] Axis reinforcements raised from 240 to 375
[CHANGE] Allies reinforcement delay raised from 11 to 15
[CHANGE] Axis reinforcment delay raised from 18 to 20

[FIX] Corrected a terrain exploit allowing Allies to gain entry into the Axis final spawn
[FIX] Replaced non-functional half-track skeletal meshes with T-34 / Pz4 static meshes
[FIX] Role loadouts now segregate into squads and fireteams