Party Hard

Party Hard

A Murder Mystery Game
Showing 1-4 of 4 entries
Update: 9 Jul, 2016 @ 9:20pm

Rearranged the kitchen so the stove didn't kill people walking through the hall on the otherside of the wall.

Had to fix the closet since the cop couldn't get to the player hiding in the closet. The cop knew where the guilty player was hiding, just didn't know how to get to them and would run against the closet outside wall until he gave up.

Moved the lamp and a node that was close to it on the other side of the wall as an NPC could trigger the lamp from the otherside of the wall.

Fixed a couple more pathing issues.

A little more polish.

Update: 9 Jul, 2016 @ 9:16pm

Update: 9 Jul, 2016 @ 4:20pm

Fixed some pathing issues. A couple places where the player could get briefly hung up on the walls. Another where the cop and the coroners would sometimes get stuck.

Moved the "invisible" start locations for the partiers a little bit further off screen so their shoulders and tops of their heads would no longer be visible at start up.

Fixed a spot where if a player got to close to the edge where the off screen security personnel start the security woould come out early and chase the player. It's still possible for the jumpstart, but the player really needs to try to make it happen.

Security personnel will go after the player until their pathing script runs through. After that they will pretty much ignore the player. Short of writing out some long pathing instructions, there's not much that can be done to fix this without having them put on repeat which will look pretty stupid when they stop moving for almost two minutes and then go back through their lines at the front door again. It would be nice if the path editor had a command that we could have an introduction path followed by a patrol path and then the patrol path could be repeated without doing the introduction path again.

Fixed some doorway graphics.

A little bit of clean and polish. A bunch of minor stuff.

Update: 7 Jul, 2016 @ 7:28pm