Sid Meier's Civilization V

Sid Meier's Civilization V

Cave Johnson's Aperture Science
Showing 1-10 of 10 entries
Update: 9 Jun, 2020 @ 7:51pm

New icons! Everything looks better!

Probably a bunch of other things I forgot about.

Update: 2 Aug, 2017 @ 11:15am

Update: 2 Aug, 2017 @ 10:41am

Update: 2 Aug, 2017 @ 10:11am

Changed the trait greatly so it isn't basically Babylon's. Now: +1 science -1 gold per 2 citizens. Tiles are 50% cheaper to buy.

Changed the icons slightly.

Combustible Lemon Launcher now generates science on kills.

General fixes.

Update: 27 Jul, 2016 @ 12:14pm

Fixed some typos and other bug fixes.

Update: 28 Jun, 2016 @ 5:18pm

Darts Monkeyton, here, prime. Chariots chariots, turns out that somehow I accidentally set the great scientist bonus to 75 instead of 100 like it should, this update should fix that. Also I gave up on the civ icon, the one that shows when you view their city.

Update: 26 Jun, 2016 @ 6:37am

Oops, did a thing I wasn't supposed to do, now the mod actually shows the civ icons.

Update: 25 Jun, 2016 @ 1:23pm

More minor changes, such as editing Cave's diplomacy dialogue to reference some of J.K. Simmon's other voice acting roles.

Update: 25 Jun, 2016 @ 12:33pm

I forgot to add in the civ's icons (oops) and fixed some mistakes in his diplomacy dialogue.

Update: 25 Jun, 2016 @ 8:44am