Killing Floor 2

Killing Floor 2

SafeHouse
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Update: 10 Jul, 2016 @ 7:48pm

SafeHouse V2.3 (HotFix)

* Fixed bats not spawning of one of the Weapon Pods

* Fixed Bats not spawning in all their locations around the woods

Update: 9 Jul, 2016 @ 9:20pm

SafeHouse V2.3 (The BugDate)

* Added many lightning bugs throughout the woods

* Added Bats randomly through the woods

* Added Moths aound the lights on the SafeHouse

* Fixed the doorway lights on the 2nd level of the SafeHouse to the proper model and position

Update: 4 Jul, 2016 @ 3:46pm

SafeHouse V2.2 (HotFix)

* Fixed an issue where the editor created 3 weapon pods in one location and caused the game to use same location over and over again as well as messing up the WeaponPods animation

Update: 4 Jul, 2016 @ 1:08pm

SafeHouse V2.2

* Tweaked the Waterfall lights not to be so crazy

* WeaponPods now have better lights

* More ammo spawn locations

* Fixed trees near creek that had doubled them selves and gave a blurry effect

* Fixed some floating trees around the burning cars

Update: 4 Jul, 2016 @ 1:13am

SafeHouse V2.1 (HotFix)

* Had to redo the upload as the last upload did not update everything properly

Update: 3 Jul, 2016 @ 11:23pm

SafeHouse V2.1

* Waterfall now has some cool lights! Party on!

* TraderPods have had lights adjusted / fixed

* The Traderpod out by the burning cars should now display the proper animation

* SafeHouse now has a roof

Update: 28 Jun, 2016 @ 8:37am

KF-SafeHouse V2.0, I jumped to 2.0 instead of 1.1 because this dosnt just fix bugs or adjust settings. it changed the size of the map as well.

* A WaterFall has been added along with a stream leaving it. (the stream is pretty basic for now but i did dress it up some and there are currently no sounds for the waterfall or the stream YET, they are coming. Also keep in mind the waterfall itself will be getting dressed up.)

*The land behind the SafeHouse has been extended a decent amount to both add to the forest and make room for the waterfall & stream.

*A bridge has been added where the road crosses over the water (basic bridge right now, going to add railings and such) - You are able to get under this bridge to fight *HOW EVER i made sure that the Zeds can find a way around both sides so be careful, may want a friend watching your back.

*Put a Weapon Pod in the new forest location making the total number of pods to three

* Increased the number of Zed spawn locations around the map.

*More pathnodes and pathnode tweaking has been done so the Zeds can find their dinner sooner.

*The spawn room / Weapon Pod room has had the light fixed to just a pulsing red one so it no longer looks like a disco room on acid.

Update: 25 Jun, 2016 @ 2:21am