Arma 3
Survive Altis
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Update: 18 Jun, 2016 @ 7:49pm

Fixed wrenches not being on the loot table

Update: 14 Jun, 2016 @ 7:53pm

Added: Ground fog and breath effects during certain conditions

Update: 14 Jun, 2016 @ 12:39am

Fixed: Issue where dog actions could duplicate

Update: 13 Jun, 2016 @ 4:12pm

Fixed: Characters teleporting when bandits spawned (Never ever code at night....)

Update: 13 Jun, 2016 @ 5:37am

Added:

Option to hide dog actions
Bandage / treat wound on scroll wheel in adition to F7
Humanity system. Be good..

Changed:

Tweaked how AI spawn

Update: 11 Jun, 2016 @ 5:06am

Changed:

The dynamic display when looking at objects has been removed, as I believe this is the cause for the FPS issues. The function remains the same however
Look at objects and use the F2 key as per normal. A tutorial at mission start has been included and recomended.

Added:

Text do display your wetness. The more wet you are the more broad the text.

You now require a knife to gut animals, knifes can be found from searching trash or on dead bodies. Knifes durability degrades with use.
You can sharpen your knife at rocks, using the F2 key.

Adjusted AI loadouts so they now have ammunition and other assorted items.

Adjusted:

Ambient temperature change was to dramatic and has been made more gradule.

Fixed:

FPS issues - Appreciate everyones patience immensley!

Update: 10 Jun, 2016 @ 6:56pm

Changed:

Reworked code for better performance. Please give feedback!

Adjusted:

Blood regen rate when not sitting slightly increased

Update: 10 Jun, 2016 @ 6:11am

Removed debug

Update: 10 Jun, 2016 @ 6:06am

Fixed: Range issue with searching zombie corpses

Update: 9 Jun, 2016 @ 5:52pm

Changed -

1. Entire zombie spawn system - More efficient

Potential FPS fix for those with issues (Please give me feedback!)