Company of Heroes 2

Company of Heroes 2

(6 - 8) Desert Fox
Showing 11-20 of 29 entries
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Update: 22 Jun, 2016 @ 3:51pm

Update 8
-> trenches
- added more cover
- extended area (fixed cover bug)
- new details
-> added new area
- added objects including trees, military objects
- added territory point
- added details (splats)
-> vinyards
- removed 50% grass
- replaced ground textures
- removed building at ammunition point
- added new cover
- widened fence
- added trees & bushes
-> town
- removed city blockers
- edited entrance for better tank movement around the wall
-> airfield
- small changes to ground texture
- extended industrial objects
-> edited various places
- added trees
- added ground details
- added cover
- added small forest area

Update: 21 Jun, 2016 @ 3:58pm

updated tactical map

Update: 21 Jun, 2016 @ 1:33pm

Update 7.5
->reworked trenches
- removed main part (middle)
- moved watchtower point
- height changes
- new cover objects
- new details
-> edited various places
- new smoke details
- new cover left side behind trenches

Update: 21 Jun, 2016 @ 5:35am

Update 7:
-> reworked ruins
- replaced unfitting objects with better ones
- changed ground texture
- added splats for detail
- added trees & plants
-> reworked industrial train area
- moved part of the train for better vehicle movement
- moved territory point a little back
- added new destructable cover
- replaced barricades
-> reworked trenches
- removed some trench parts on the side of the entrances and replaced them with sandbags
- small detail changes
-> added new footpath to get to the middle territory point
- new cover
- new grass
- moved trees at the sides
- moved sight blockers
- removed stones
-> small changes to vineyards
- added grass
- moved splats

Update: 14 Jun, 2016 @ 2:10pm

Update 6.5:
- reworked textures for middle victory point
- added more smoke effects
- added lights
- impass changes

Update: 13 Jun, 2016 @ 12:55pm

Update 6:
- removed building in town to allow better flexibility and allow flank tactics.
- added wood wall to vineyards
- added objects to various locations
- added details including smoke, splines, splats.
- fixed height issues
- impass changes
-> reworked part of the airfield
- added trainstracks and fitting objects
- removed oil container for better movement
- exchanged wall with destructable wall to offer new tactical ways to get to the airfield
- moved territory point
- moved stairs

Update: 11 Jun, 2016 @ 9:46pm

Update 5.5
- reworked detail
- exchanged cover
- added cover

Update: 11 Jun, 2016 @ 5:36pm

Update 5:
- added detail & cover to the trench flanks
- added lights to various locations
- changed & moved cover
- reworked area around the graves
- worked on terrain smoothness
- fixed wrong starting atmosphere

Update: 10 Jun, 2016 @ 10:02am

hotfix
- new atmosphere setting

Update: 10 Jun, 2016 @ 8:50am

Update 4.1
- added additional cover
- new details around repair post
- fixed starting positions & bunker markers