Space Engineers

Space Engineers

[v6.6.2] Lord Wiader's Tiered Systems - LWTS (KptKosmit91's Tiered Systems/Tiered Everything)
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Update: 14 sep om 16:37

-Critical: Fixed Crash with Tier 5 Large grid Small Reactor and Tier 5 Small grid Large Reactor due to an ID mismatch in the Radiation source entities newly added in v6.6.2
-Added animated rotating subpart on Jump Drive Tier 5

Update: 14 sep om 6:45

V6.6.2

-Added Radiation emission logic to Tiered Reactors when damaged
-Adjusted Autocannon and Gatling projectile speeds. Was based off of old 400m/s values, now based on new 800m/s values.
-Fixed Mountpoints on small grid Metal Corner, Inv. Corner and Slope armor blocks using outdated mountpoint layout (overlooked this when updating in v6.6 where only large grid blocks were updated)
-Fixed Industrial Assembler Tier 2 being fully airtight (on all faces)

Update: 9 sep om 4:54

V6.6.1
-Tiered Rocket Turret max targetting ranges now match that of Tiered Gatling Turret max targetting ranges
-Tiered Gatling Ammo Boxes and Rockets had their inventory volumes adjusted
-Gatling Turrets, Gatling Guns, Rocket Turrets and Rocket Launchers had their inventory sizes updated to be multiples of their respective magazine volumes
-Added Heavy Weapons death reason to Tiered weapons (default values of Small Arms was used before)
-Updated Assemblers and Refineries with new .sbc file tags added in 1.207

Update: 6 sep om 10:14

-Updated mod Workshop Thumbnail

Update: 5 sep om 13:07

V6.6

Welcome back in 2025

NEW
-Added Tiered Custom Turret Controller. Tracking range increases with tier
-Added Tiered Assault Turrets, Small and Large grid
-Added Two additional Autoloader variants for small grid Assault Cannon Turrets
-Added Small grid Autocannon Turrets
-Added Small grid Autocannons (static)
-Added new models to Tiered Ore Detectors
-Added Tiered Warfare Thrusters skins
-Added Tiered Cargo Terminal (Small Cargo Container skins)

ECONOMY
-Completely reworked how Tiered Items are added to NPC Offers/Orders list. Now uses a custom script to add new items to both Offer/Order lists, which should prevent outdated lists if Keen or other mods modify them

CHANGES AND IMPROVEMENTS
-Simplified Progression/Research, easier to unlock next Assembler tier
-The Alloy Plate, Metal Plate and Alloy Tube are now at the very top of the Tiered Components tab
-The ASBUC and ALBUC have been renamed to "Advanced Chipset (Small)" and "Advanced Chipset (Large)" respectively and their assembly costs have been changed
-Heavy Construction Comp. renamed to "Advanced Construction Comp."
-Adv Construction Comp mass: 360kg --> 300kg. Armored cockpit mass will be reduced considerably
-Updated stats of Tiered weapon blocks
-Updated Component costs of many tiered blocks
-Tier 5 Refineries, Tier 5 Reactors (All except small grid small reactor) and Tier 5 Jump drives now need Adv Construction Comps
-Small Grid Tier 5 Small Reactor output: 2.75MW --> 2.8MW
-Small Grid Tier 5 Large Reactor output: 66MW --> 70MW
-Large Grid Tier 5 Small Reactor output: 75MW --> 80MW
-Large Grid Tier 5 Large Reactor output: 800MW --> 820MW
-All T5 reactors now consume slightly less uranium (More efficiently) than before
-Adjusted production times for some tiered components
-Tiered Jump Drives have been changed, their jump distances have been decreased, but can support much more mass per jump drive now, making them more effective on heavier ships, especially at higher tiers.
-Compact Tier 5 Assembler and Compact Tier 5 Refinery have been buffed
-Tiered Drills now get better inventory capacity each tier

MISC
-Some Block or Component GUI Icons have been updated
-Tiered 200mm missiles were renamed to Rockets in the base game, this now applies to tiered Rockets
-Tiered Missile Turrets were renamed to Rocket Turrets in the base game, this now applies to tiered Rocket Turrets

BUG FIXES
-Fixed Mountpoints on Alloy and Metal Corner and Slope blocks using outdated mountpoint layout (was different to Light/Heavy mountpoint layout)
-Fixed Tiered Assembler production categories
-Fixed Tiered Industrial Hydrogen Tanks incorrect mountpoints and buildstates
-Fixed centering of Ore Detectors and Small Gatling and Rocket turrets when placing them down
-Tiered Industrial Assembler: Remove railing that was removed in the original model
-Tiered Industrial Refinery: Could not remove railing that was removed in the original model due to problems exporting the updated model. Will be fixed in the future
-Probably more that I forgot to list

Update: 8 feb 2022 om 5:48

Update: 8 feb 2022 om 4:59

Update: 8 feb 2022 om 4:46

V6.5.10
-Updated tiered weapon stats to match the vanilla weapons that were recently buffed.
-Missile turrets tier 3-5 no longer have super slow missiles

Update: 29 okt 2021 om 1:39

V6.5.9
-A little bit late than usual, but Phantom Gatlings are now available. They will be buildable for about 2 weeks, but will remain in your worlds/grids after this period

-Fixed some small grid tiered containers being able to work without motors
-Fixed wrong motor counts to build T4 and T5 small grid large cargos
-Fixed small grid large cargo T5 using T4 motors instead of T5 motors

Update: 9 okt 2021 om 14:30

-Reverted some unstable changes from V6.5.8 (not the hydro tank changes!)