Space Engineers

Space Engineers

[v6.6.2] Lord Wiader's Tiered Systems - LWTS (KptKosmit91's Tiered Systems/Tiered Everything)
Viser 21-30 af 114 forekomster
< 1  2  3  4  5 ... 12 >
Opdatering: 7. feb. 2020 kl. 3:40

-Removed "uptiering" feature of assembler motors (that was added on 1st dec 2019) as it was too glitchy

Opdatering: 26. jan. 2020 kl. 12:33

v6.3.5


-=NEW=-
New tiered blocks models for: Wind Turbines, Small grid Gyros, Large Grid missile turrets (the last are still W.I.P)

-=CHANGES=-
-Big rebalance of Ion thrusters. For more info, look here:
https://cdn.discordapp.com/attachments/518868670982914048/670660390207881216/unknown.png

Opdatering: 19. jan. 2020 kl. 10:43

v6.3


-=NEW=-
-Sligthly refreshed and animated models for: Advanced Assembler Tier 5, Production Line Tier 7.
-Small grid tiered welders and grinders.
-2 new LWTS related faction icons you can choose for your faction.
-Some LWTS items have a chance of appearing in acquisition contracts.
-Alloy half block and half slope.

-=CHANGES=-
-Changed code for tiered tools. It's more performace friendly now.

-=FIXES=-
-Added cargo containers to progression.
-Fixed LWTS Transport (No Text) LCD texture having text.
-Fixed magenta LOD3 for tiered hydrogen engines.

Opdatering: 1. jan. 2020 kl. 11:23

v6.2

A new year, and a new update in LWTS!

-=NEW=-
-More small block metal armor shapes!
-Tiered Large cargo containers for both grids
-Tiered Medium cargo containers for small grids

-=CHANGES=-
-Increased mining area of large grid tier 3 drill from 2.45m to 2.72m
-Increased power usage of tier 3-5 yield modules
-Increased build cost for tier 4-5 yield modules

-=FIXES=-
-Fixed some tiered blocks (for example tiered Batteries) having weird white squares around decals with some skins.

Opdatering: 19. dec. 2019 kl. 13:26

-Fixed missing textures when using Clean Armor skin

Opdatering: 3. dec. 2019 kl. 8:59

v6.1.1b
-Fixed small grid tiered oxygen generators always being locked in research when they shouldn't

Opdatering: 1. dec. 2019 kl. 9:15

Opdatering: 1. dec. 2019 kl. 8:50

v6.1.1

-=GOODBYE HALLOWEEN, WELCOME CHRISTMAS=-
-Phantom Gatling skin has been removed from the G-Menu, but all built blocks will still remain untouched. It's firerate was reverted to 700 (removed halloween buff)
-Halloween textures were reverted
-Candy Cane skins are back! This time they have the same cost as their regular counterparts, they don't need any special plates!


Non-temporary changes:
-=PROGRESSION CHANGES=-
-Assembly motors take longer to be assembled if the motor is one tier higher than the assembler (so, assembling tier 3 assembly motors in a tier 2 assembler takes way longer than assembling tier 3 assembly motors in a tier 3 assembler)

Opdatering: 1. dec. 2019 kl. 8:25

Opdatering: 30. okt. 2019 kl. 12:08

v6.1 - Spooky updoot

-=NEW SPOOKY GATLING=-
-New Tier 5 Gatling skin - Phantom gatling
-Limited, will be removed from G-Menu couple days after halloween. They won't be removed from your ships/stations, only from the G-Menu)
-It's rate of fire is increased by +20RPM during halloween and some days after.

-=SWAPPED TEXTURES=-
-Terminal and LWTS Logo textures on all tiered blocks have been temporarily swapped

Non-temporary changes:
-=REACTOR CHANGES=-
-Fuel efficiency increases per tier now. Less uranium is needed to produce the same amount of energy, difference increases per tier
-Reactor inventories also increase with tiers now