Stellaris
Guilli's Ship Components (no longer updated)
กำลังแสดง 21-30 จาก 77 รายการ
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อัปเดต: 21 มี.ค. 2020 @ 2: 40am

Updated to version 2.6 with compatibility fixes

อัปเดต: 13 ก.ค. 2019 @ 12: 24am

- attempting a fix for starbase shield upgrades for AI. Players will have to manually update the shields from tier 5 to tier 6 though. After tier 6 they should continue to auto upgrade

อัปเดต: 7 ก.ค. 2019 @ 8: 36am

- Fallen Empires now start with max tier ship components as well as a crew and more varier aux slots
- Fallen Empire ships no longer leave debris. This to not effect balance early on. Getting tier 10 because you managed to kill a small FE ship during an early skirmish is game breaking. Think of it like all the Fallen Empires having the Enigmatic Engineering Perk!

อัปเดต: 6 ก.ค. 2019 @ 10: 26pm

- fixed bug with small Experimental Adaptive Shields tier 6 not giving any shields.
- Auxilary targetting component no longer auto upgrades to targetting matrix
- Added multiple options at game start! (These options are moved into the Guilli's Planet Modifiers Options if you run that mod as well)

อัปเดต: 10 มิ.ย. 2019 @ 12: 11am

bugfix

อัปเดต: 12 ม.ค. 2019 @ 12: 06am

Updated to 2.2
Custom ship sections are gone (for now). All base game ships have extra utility slots.

Known issues:
Compatibility with other ship class mods is not guaranteed.
Compatibility patches are not updated and will take some time.

อัปเดต: 16 มิ.ย. 2018 @ 7: 08am

Also added german localisation

อัปเดต: 16 มิ.ย. 2018 @ 7: 05am

FIXES:
  • Fixed bugs with space cloud lighting weapons
  • Updated weapon stats to 2.1+ values

อัปเดต: 24 พ.ค. 2018 @ 5: 46am

- Fixed the shorter hyperlane detection range on science ships as well. it should now be the same as vanilla when you start. Fix should also apply in savegames.

อัปเดต: 24 พ.ค. 2018 @ 5: 32am

CHANGES:
  • Updated to 2.1 version of the game

FIXES:
  • Fixed issue with hyperlane detection on tier 6-10 sensors