Stellaris

Stellaris

Guilli's Ship Components (no longer updated)
Viser 21–30 av 77 bidrag
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Oppdatering: 21. mars 2020 @ 2.40

Updated to version 2.6 with compatibility fixes

Oppdatering: 13. juli 2019 @ 0.24

- attempting a fix for starbase shield upgrades for AI. Players will have to manually update the shields from tier 5 to tier 6 though. After tier 6 they should continue to auto upgrade

Oppdatering: 7. juli 2019 @ 8.36

- Fallen Empires now start with max tier ship components as well as a crew and more varier aux slots
- Fallen Empire ships no longer leave debris. This to not effect balance early on. Getting tier 10 because you managed to kill a small FE ship during an early skirmish is game breaking. Think of it like all the Fallen Empires having the Enigmatic Engineering Perk!

Oppdatering: 6. juli 2019 @ 22.26

- fixed bug with small Experimental Adaptive Shields tier 6 not giving any shields.
- Auxilary targetting component no longer auto upgrades to targetting matrix
- Added multiple options at game start! (These options are moved into the Guilli's Planet Modifiers Options if you run that mod as well)

Oppdatering: 10. juni 2019 @ 0.11

bugfix

Oppdatering: 12. jan. 2019 @ 0.06

Updated to 2.2
Custom ship sections are gone (for now). All base game ships have extra utility slots.

Known issues:
Compatibility with other ship class mods is not guaranteed.
Compatibility patches are not updated and will take some time.

Oppdatering: 16. juni 2018 @ 7.08

Also added german localisation

Oppdatering: 16. juni 2018 @ 7.05

FIXES:
  • Fixed bugs with space cloud lighting weapons
  • Updated weapon stats to 2.1+ values

Oppdatering: 24. mai 2018 @ 5.46

- Fixed the shorter hyperlane detection range on science ships as well. it should now be the same as vanilla when you start. Fix should also apply in savegames.

Oppdatering: 24. mai 2018 @ 5.32

CHANGES:
  • Updated to 2.1 version of the game

FIXES:
  • Fixed issue with hyperlane detection on tier 6-10 sensors