Stellaris

Stellaris

Guilli's Ship Components (no longer updated)
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Uppdatering: 15 apr, 2021 @ 9:11

Updated to v 3.0.1

Uppdatering: 31 okt, 2020 @ 1:13

Uppdatering: 23 maj, 2020 @ 1:37

updated to 2.7,

Uppdatering: 28 apr, 2020 @ 13:09

Fixed excess brackets in XL weapons override

Uppdatering: 28 apr, 2020 @ 8:48

Fixed crash with NSC caused by a rogue backup file, Thanks @9_Drunk_Ninja_Foxes for finding out the cause!

Uppdatering: 26 apr, 2020 @ 7:11

Fixed bug where NSC citadels and later stations would lose their model

Uppdatering: 24 apr, 2020 @ 4:18

- Added a double compatibility fix for NSC. Compatibility is now pushed in both mods to avoid any weird issues.

Uppdatering: 22 apr, 2020 @ 7:26

- updated components to match 2.6 vanilla changes (weapon entities, default empire weight, ai tags,..)
- went over files to sync up with vanilla files and values
- fixed matter disintegrators range
- starbases now also gain a few more default small to medium weapons depending on starbase size
- starbase weapon modules (missile, turret, strikecraft) give a few more weapons to the starbase
(including PD which a starbase had none of at all)
- added a default shield upgrade path for ship designer (and thus starbases) to go beyond tier 5 shields easier

Known issue: starbases (and AI ships) are allergic to components that cost strategic resources. This is a base game issue that I cannot fix. The auto designer really doesnt like components with SR resource cost.

Uppdatering: 12 apr, 2020 @ 4:20

Uppdatering: 21 mar, 2020 @ 6:39

Fixed an issue with Lithoids having wrong colony ship costs.