XCOM 2
Commander's Choice [WOTC & Vanilla]
Mostrando 1-10 de 13 aportaciones
< 1  2 >
Actualización: 26 JUL 2023 a las 4:18 p. m.

Version 2.1.1
-Added Simplified Chinese Localization (thanks to 72xjvkr)

Actualización: 24 JUL 2023 a las 5:09 p. m.

Version 2.1:
Changes:
-Add an ini setting to control if NumInDeck or NumInForcedDeck is used to determine available classes
-Add an optional ini string for list of forced include classes

Actualización: 23 JUL 2023 a las 4:36 p. m.

Version 2.0
Changes:
-The Class Selection page has proper labels and working buttons
-Fixed Commander's Choice Tooltip and description
-(Optionally) Set Commander's Choice button to be top of the list
-(Optionally) Disabled if Next/Prev soldier if either is rookie waiting for promotion
-Works with Controllers

Actualización: 14 SEP 2017 a las 6:31 a. m.

Small Update to fix some corss-mod compatability issues:
-Conditionalized OnRemoved event with same condtions as OnInit and OnReceiveFocus events

Actualización: 2 SEP 2017 a las 12:10 p. m.

Updated for War of the Chosen Compatability
-Fixed issue with memorialize button being disabled/hidden on the After Action screen
-Replaced hiding of Promote button on Armory screen with optional disabling of Promote button

Actualización: 4 FEB 2017 a las 2:35 p. m.

-Added option to Disabled or Hide Promotion Button for Rookie's on After Action screen (Default: Disabled)
-Rookies now Unequip Weapons before Rank-Up to prevent Modded or Upgraded Weapons being destroyed durring Rank-Up

Actualización: 3 FEB 2017 a las 2:28 p. m.

-Added Localization for Commander's Choice button and tooltip

Actualización: 2 FEB 2017 a las 6:13 p. m.

-Changed rank requirment from Squaddie to Rookie awaiting Promotion
-Removed stat manipulation used for reseting a soldier from Squaddie to Rookie

Special thanks to Sentenryu on Reddit for giving me the idea that served as a jumping off point for this update

Actualización: 20 ENE 2017 a las 12:20 p. m.

-Completely Redone UI
-Button on Armory Main Menu will bring up new window to choose class

-added aditional 0 check for HP, Mobility, Offense, and Will

Actualización: 9 JUL 2016 a las 2:10 p. m.

-Updated OnInit function to filter for class and rank before implimenting the logic rather than after
-Set class filitering to abort the function at start if soldier's class is Spark or PsiOps