Stellaris

Stellaris

((( NSC3 - Season 1 )))
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Uppdatering: 27 jul, 2016 @ 13:31

Bugfix Update

Uppdatering: 27 jul, 2016 @ 11:01

Screenshot update & minor bug fix

Uppdatering: 27 jul, 2016 @ 9:59

  • COMPLETE SHIP REDESIGN: All ship classes have been redesigned from the ground up. We've attemped to balance everything as much as possible.
  • NEW 4-SECTION Battlecruiser!
  • NEW 4-SECTION Light Carrier!
  • NEW 4-SECTION Carrier!
  • NEW 4-SECTION Dreadnought!
  • NEW 5-SECTION Flagship!
  • NEW SHIP TYPE: Swarm ships now available to choose in the empire designer.
  • Updated all of the new ship types to access the new sections and weapons loadout.
  • Added a new icon for the Spaceport Customs Office (Special Thanks to "Will pick sniper" for the icon!)
  • The Science & Technology Center research bonus has been reduced from 25% to 20% (This is final - we're not changing it again).
  • Changed the Automatic Ship Repair System to only repair 30% of damage each month instead of 100% (to prevent the invincibility bug).
  • Added AI code to (hopefully) prevent the AI from overbuilding some stations.

Uppdatering: 21 jul, 2016 @ 11:14

Bugfix Update

  • Removed the Armed Transport ship class. The game does not treat this ship properly and it causes some major bugs related to armies that I can't fix.
  • Changed the Governor's Mansion to generate only 1 influence instead of 2.
  • Changed the Science & Technology Center to only add 2 extra research options instead of 4 for balance.
  • Fixed some missing icons.
  • Fixed various text bugs reported by users.

Uppdatering: 20 jul, 2016 @ 12:39

Upload of a couple missing files I forgot to add in the update.

Uppdatering: 20 jul, 2016 @ 12:25

  • NEW SHIP CLASS: Armed Transport - A troop transport ship that can equip an automated defense system like the science cruiser. The transport's automated system is much less powerful than the science cruiser, since transports usually travel in large groups. It will be listed as a second "Transport Ship" option in the ship designer. You must delete the default transport design in order for the game to use the armed one.
  • NEW STATION: Headquarters Station - A large, powerful, and expensive station for use as your fleet headquarters and main homeworld defense. Like with Flagships, you're limited to building only one.
  • NEW BUILDING: Science & Technology Center - An advanced research center that opens up extra research options for our scientists and increases research speed empire-wide.
  • NEW SPACEPORT MODULE: Customs Office - The Customs Office provides better protection and control of your empire's borders, while slowing down migration and having a suspiciously high maintenance bill.
  • NEW SHIP TYPE: AI ships have now been added as an option in the empire designer.
  • Changed the model of the Power Station and used the previous model as the Headquarters.
  • Changed Flagship influence cost to 2 to match HQ influence cost of 2, so players can afford both.
  • Reduced build cost of the Governor's mansion by half, and it now requires maintenance of 2 energy per month.
  • Reduced build cost of the Science Cruiser by half, and lowered its research cost a bit, and made it available after Spaceport 2 instead of 3.
  • Slightly reduced cost of the power station and mining base to slightly lower their maintenance costs.
  • Fixed some bugs with old code still influencing strike craft.
  • Fixed bugs with the AI not building properly.
  • Fixed a bug with the Escort emblem not appearing.
  • Removed all Terosian Empire code from the mod. If you're using the Terosian Empire along with this mod, be sure to download all required patches to make the mods compatible.

Uppdatering: 15 jul, 2016 @ 23:36

Bugfix Update

Uppdatering: 15 jul, 2016 @ 16:06

Bugfix Update

Uppdatering: 15 jul, 2016 @ 15:47

Bugfix Update

Uppdatering: 15 jul, 2016 @ 13:05

  • Fixed a text bug with the Spaceport Hitpoints repeatable tech.
  • Attempted to fix AI compatibility with ISB Doomsday mod.
  • Governor's Mansion balance fix - Removed the resource bonuses and the growth bonus. It now produces 2 influence and gives 10% pop happiness, and its cost has been doubled.
  • Fixed some compatibility issues with the Terosian Empire mod.