Stellaris
((( NSC3 - Season 1 )))
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Actualización: 13 JUL 2016 a las 20:45

  • NEW BUILDING: Governor's Mansion - A very expensive mansion for your planet's Governor. Adds some influence and other bonuses. Limit of 1 per planet.
  • NEW AURA: Science Cruiser Automated Defense System - An expensive and power hungry aura for the science cruiser that allows it to defend itself against minor enemies that come too close.
  • NEW AURA: Automated Ship Repair System - A new short-range aura that can be equipped on Battle Fortresses that can repair ships much more rapidly than standard auras.
  • NEW SHIP TYPE: Extra Dimensional (Ghost) ships are now available for use with all empires.
  • Verified initial compatibility with the ISB Standalone - Doomsday Weapons & Ships mod - Not guaranteed to be 100% bug free yet but the mods do work together without crashes as far as I can tell. (http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720237457)
  • Fixed a code bug where the Advanced Assembly Yards was not improving build cost and time for Escorts.
  • Fixed a bug where Strike Craft were still using code from the pre-Asimov version of the mod.
  • Made some code changes so that the 00_country_types file is no longer overwritten by the mod.
  • Removed the modifications to the Military Power number. The game will now use the default vanilla settings.

Actualización: 12 JUL 2016 a las 17:30

  • Added a repeatable research tech that will improve Spaceport health by 20% each time.
  • Fixed problems with Mining Base and Power Station research (hopefully).
  • Tried to fix an issue with sectors building power stations instead of military stations. (Please let me know if this is fixed, I don't use sectors in my personal games.)

Actualización: 8 JUL 2016 a las 9:05

Minor Bugfix Update

  • Escorts now unlock automatically when Spaceport Level 4 is researched.
  • Fixed some bugs with research on some of the new ship classes.
  • Fixed the Advanced Assembly Yard so it improves Escort build time & cost.
  • Fixed the Advanced Assembly Yard so it improves Science Cruiser build time & cost.
  • Reduced the build cost of the Science Cruiser from 5000 to 2500.

Actualización: 7 JUL 2016 a las 17:21

  • NEW SHIP CLASS: Escort - An improved destroyer-class ship designed to escort larger ships at higher tech levels.
  • Fixed a problem where the power station and mining base research was showing up before it was supposed to.
  • Fixed a problem with a missing name and description in the localisation file.
  • Adjusted some of the ship scaling for better realism.
  • Modified how the game calculates the Military Power Number (The "K" number) so that it makes more sense.

Actualización: 5 JUL 2016 a las 17:34

Minor code fixes

Actualización: 5 JUL 2016 a las 17:13

Minor code fixes

Actualización: 5 JUL 2016 a las 16:17

  • Made some changes to ship armor and hitpoints for balance purposes.
  • Made some changes to fleet capacity usage for the Light Carrier and Flagship for balance purposes.
  • Updated the Official Readme with more info on the new stuff to help with common questions.

Actualización: 3 JUL 2016 a las 22:26

Minor code fixes

Actualización: 28 JUN 2016 a las 21:02

Minor code fixes

Actualización: 28 JUN 2016 a las 19:49

Minor code fixes