Stellaris
((( NSC3 - Season 1 )))
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Actualización: 23 ABR 2017 a las 17:25

April 23, 2017 - Mod Refresh Part 2
  • Reuploaded NSC fresh to hopefully solve download issues.

Actualización: 23 ABR 2017 a las 17:20

April 23, 2017 - Mod Refresh Part 1
  • Uploaded blank mod in place of NSC to clean sweep the mod since Steam is having issues with downloads.

Actualización: 23 ABR 2017 a las 12:41

April 23, 2017 - v5.0.8 - Minor Bugfix Patch
  • Overhaulled the Playable Guardian Technosphere events in third and final attempt to allow the Technosphere to be used as a Playable Guardian via peaceful means. If this doesn't work, I don't know what will.
  • Fixed an event link error for those trying to disable Playable Guardians.
  • Fixed issues with the Frigate's All Torpedo slot bow.
  • Renamed the NSC defines file to hopefully solve loading issues when ISB Graphics is also used.

Actualización: 22 ABR 2017 a las 12:34

April 22, 2017 - v5.0.7 - Minor Bugfix Patch
  • Second attempt to fix getting the Technosphere as a Playable Guardian via the peaceful solutions.

Actualización: 20 ABR 2017 a las 13:42

April 20, 2017 - v5.0.6 - Minor Bugfix Patch
  • Fixed coding errors that prevented the Dimensional Horror from becoming a Playable Guardian.
  • First attempt to fix getting the Technosphere as a Playable Guardian via the peaceful solutions.
  • Fixed coding so that Technosphere Playable Guardian events should receive description text for both war/peaceful means.

Actualización: 18 ABR 2017 a las 18:03

April 18, 2017 - v5.0.5 - Minor Bugfix Patch
  • Fixed coding bug from Banks that prevented Governor's Masion from producing any Influence.

Actualización: 18 ABR 2017 a las 11:38

April 18, 2017 - v5.0.4 - Minor Bugfix Patch
  • Added additional "postpone" times for Playable Guardians. Players can now select 1 year, 5 years, 10 years, 20 years, or 50 years to wait.
  • Fixed localisation error for Pirate Carrack Galleon in the Playable Guardian Repository.
  • Removed "special reward" warning for Guardian Spawn Chance Event since it was never added.

Actualización: 17 ABR 2017 a las 9:46

April 17, 2017 - v5.0.3 - Minor Bugfix Patch
  • Removed the Advanced AI coding temporarily until we can verify that it is working properly with Banks.
  • Added English localisation files for all languages so at least all text will appear in every game in English.
  • Reduced the range of the EWAR Sensor Array from 200 to 150 for balance.
  • Fixed the Corvette M1S1 section, it now has the correct weapon slots.
  • Reduced Cruise Missile range from 250 to 165 for balance.
  • Changed the Technosphere Playable Guardian event so that the player can now get their own Technosphere even with the peaceful resolution.
  • Fixed Cruise Missile cooldown time which was not calculating properly. The missile now has a total cooldown of 9 seconds in the game, and averages around 30 DPS.

Actualización: 16 ABR 2017 a las 11:38

April 16, 2017 - v5.0.2 - Minor Bugfix Patch
  • Fixed reported issues with the ruler traits.
  • Fixed the errors with Observation Station contruction.
  • Fixed a minor coding issue with the Playable Guardians.
  • Fixed an error with the Kinetic Barrage having 50% tracking.
  • Fixed the HQ station so that it now gives the correct 40% fleet capacity bonus.
  • Adjusted the Cruise Missile to have a 60 second cooldown, a slower speed, lower accuracy, and lower evasion for balance.

Actualización: 15 ABR 2017 a las 21:34

April 15, 2017 - v5.0.1 - Minor Bugfix Patch
  • Fixed several localisation errors.
  • Fixed Cruise Missiles overwriting Marauder Missiles.
  • Fixed Cruise Missile firing rate.
  • Fixed Fleet Capacity for Destroyers and Frigates (Destroyers are 2 and Frigates are 3).
  • Slight adjustment to the Buildable Planet placement coding.