Stellaris
((( NSC3 - Season 1 )))
373개 중 1~10개 표시 중
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업데이트: 2025년 9월 25일 @ 오전 8시 19분

September 25, 2025 - Season 1 - Update 21 (Mod Version 1.0.21)
New Save Game is Recommended But Not Required
  • Mod code updated for Stellaris 4.1.

  • Added NSC support for the Psionic and Mindwarden shipsets.

  • All Mature Bioship classes now have two sections available, and all Elders now have three sections available. The Juvenile ships still have only 1 section. These changes were implemented for the Offspring versions as well. (At this time, the options for each section have not changed from what they were, as it will take time to design new section options and balance them properly. However, the Mature ships now have double the slots and the Elder ships now have triple the slots that they had before 4.1.)

  • Upgraded Space Citadels - Stage One will remain 1 section but has increased utility slots, Stage Two now has 3 sections, and Stage Three now has 5 sections. The section options are the same as vanilla for the time being until new ones can be designed.

  • The Eternal Vigilance policy, unlocked by the perk of the same name, will now allow the player to choose what type of defense will be randomly built at their starbases - vanilla Platforms, NSC Stations, or NSC Fortresses.

  • The Eternal Vigilance policy will now automatically build paltforms up to the starbase's full defense capacity, rather than only 50% (this basically reverts a change vanilla recently made, as this feature originally did build up to 100%)

  • Since the vanilla game now has the Solar Panel Network available to everyone, the NSC Solar Panels were redundant. We have removed the NSC version completely and have modified the vanilla version to allow them to be boosted by the Solar Capacitor building instead. (If you have built any of the NSC Solar Panels in your current save game, they will disappear and you'll need to replace them with the Solar Panel Network instead.)

  • Due to popular request, the Battleship can now equip XL weapons again. It now has a single bow option that can equip 2 XL weapons, but the section has an extremely high cost, and it loses a lot of utility slots due to the XL weapons taking up so much space, so use it wisely!

  • Increased the Planetary Housing of the Real Estate Developer building from 5 to 500 (Since 4.0 changed how housing is measured & scaled)

  • Fixed a bug where the Advanced Combat Interdiction System II (The tier 2 Strike Cruiser aura) was not available to fit on the ship.

  • Fixed a localisation bug where the name for one of the Explorer sections did not appear properly.

업데이트: 2025년 7월 2일 @ 오후 6시 03분

July 2, 2025 - Season 1 - Update 20 (Mod Version 1.0.20)
New Save Game is Not Required
  • Per community request, removed the restriction that forced you to use one of the two vanilla Bio shipsets when playing a Biological empire. You can now select any shipset you want.

  • Added appropriate Strike Cruiser modifiers to the Fleet Composition policy.

  • Removed a very outdated starbase point defense weapon that stopped much better weapons from being equipped by starbases.

  • Fixed a bug where the Starbase Primary Reactor was not being equipped on starbases properly.

  • Fixed a bug where the Strike Cruiser sections were not using the proper entity names, which could cause errors/problems with shipsets (This bug fix might also cause some shipset errors temporarily until the patches are updated with this change.)

  • Fixed a bug where the Bioship Defense Station & Fortress did not have models for the stations.

  • Fixed a bug where the increased power levels for vanilla Reactors were not being used by the game.

  • Fixed several bugs where some of the Progenitor Offspring versions of the Bioships were missing their hull models.

업데이트: 2025년 6월 4일 @ 오후 9시 52분

June 4, 2025 - Season 1 - Update 19 (Mod Version 1.0.19)
New Save Game is Not Required
  • Special Note: We have seen repeated comments asking about the NSC Mod Menu. This feature has been removed from the mod pending a redesign for the upcoming Season 2 release. At this time, there are no special configuration options available in the mod.

  • Fixed a bug introduced in the 4.0.15 patch where the Explorer and Strike Cruiser could not equip vanilla reactors.

  • Increased the build limit of Titans, you should be able to build more per fleet capacity now, with a total maximum of 100.

  • Increased the build limit of Juggernauts to 4 total.

  • Increased the power levels for all vanilla reactors to match the progression of the NSC reactors.

  • Fixed a bug where the modifier for the Starbase Network Hub building was not working properly.

  • Fixed a bug where the stern section of the Lithoid Dreadnought was positioned too far away from the other sections.

  • Fixed a bug where the Overlord Bio Ships were not showing properly.

  • Fixed a bug where the Galactic Hopsital Tier 2 was only giving 2 jobs instead of 200.

  • Integrated the NSC Orbitals Outliner Fix mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3368185157) into NSC, so it is no longer required (Thanks Tia!)

업데이트: 2025년 5월 23일 @ 오전 5시 06분

May 23, 2025 - Season 1 - Update 18 (Mod Version 1.0.18)
New Save Game is Not Required
  • Increased the power levels of all vanilla reactors to compensate for NSC's higher power requirements.

  • Increased the Starbase reactor power to address reports of weapon slots not being properly filled.

  • Fixed multiple bugs with jobs produced by starbase buildings (hopefully we got them all this time, let us know if you spot any issues!)

  • Fixed a bug with the Corvette reactor power levels not scaling properly.

  • Fixed a bug where the Explorer didn't have the slot available to equip a cloaking device.

업데이트: 2025년 5월 14일 @ 오후 7시 38분

May 14, 2025 - Season 1 - Update 17 (Mod Version 1.0.17)
New Save Game is Not Required
  • Fixed a bug where the Dreadnought XL bow would not appear as an option after researching XL weapons.

  • Fixed a bug where the NSC starbase levels did not have a reactor at all.

  • Fixed a bug with the Strike Cruiser Hyper Scrambler weapon showing the XYZ error box by changing the weapon to a Small slot instead of a PD slot.

  • Fixed a bug where the Spitfire weapons did not show as options after the tech was researched.

  • Fixed some broken localisation for NSC starbase levels.

  • Added a temporary NSC-level reactor for Bio starbases so they can be fully equipped. (This will be expanded and balanced in Season 2).

업데이트: 2025년 5월 9일 @ 오전 11시 51분

May 8, 2025 - Season 1 - Update 16 (Mod Version 1.0.16)
New Save Game is Not Required
  • Boosted the slot counts of all Bioship and Offspring Bioship classes so they can be somewhat competitive with NSC ships. This boost has not been balanced, but is just a temporary measure until we do a full overhaul of the Bioships for Season 2. Please note that there will be some overlap in the UI until the UIOD mod finishes their new ship designer window, but it should still be usable for the time being.

  • All starbase modules and buildings updated to work properly with 4.0.

  • All starbase modules that generate jobs will generate 100 instead of 300 each, for balance.

  • Public Markets changed jobs from Merchant to Trader

  • Added a couple of missing/outdated icons and localisation.

  • Fixed Offspring Ships not having Logistics Upkeep

  • Minor code updates for 4.0.5 and 4.0.6.

업데이트: 2025년 5월 7일 @ 오전 10시 34분

Minor Bugfuxes

업데이트: 2025년 5월 7일 @ 오전 9시 30분

Minor Bugfixes

업데이트: 2025년 5월 6일 @ 오후 3시 25분

May 6, 2025 - Season 1 - Update 15 (Mod Version 1.0.15)
This is a minor update that should work fine on existing games.
  • Return of the Jed... erm, Strike Cruiser - As an apology gift for mesing up the 4.0 update, and in appreciation for everyone being patient and supportive while we fixed our mistakes, when you start up your game and reach the proper tech level, you will notice that the Strike Cruiser has returned as its own separate ship class. In addition, it has a new weapon that fits into the PD slot - the Hyperdrive Scrambler, which can target ships directly and shut down their FTL drives! At this time, the Strike Cruiser just has the sections that were used for the Cruiser upgrade, but we'll be adding more and doing more with the Strike Cruiser in Season 2!

  • Fixed all bugs causing problems with NSC ships not working in 4.0 (HOPEFULLY!!)

  • Fixed numerous other bugs and errors discovered during testing.

업데이트: 2025년 5월 5일 @ 오후 4시 01분

May 5, 2025 - Season 1 - Update 14 (Mod Version 1.0.14)
This is a minor update that should work fine on existing games.
  • Added a new tech file to overwrite the individual techs for Battleship and Titan, to make sure that Battlecruiser and Dreadnought techs pop up in the appropriate order. With this change, NSC now no longer overwrites the vanilla Engineering tech file, which should drastically increase compatibility with other mods that make changes to vanilla engineering techs.

  • Fixed a bug where the Explorer and Cruiser did not have proper access to their cloaking devices. Explorers will now use the same cloaks as vanilla Science ships.

  • Fixed a coding bug with the Diagnostician job given by the Galactic Hospital.

  • Fixed several minor coding bugs with NSC starbase buildings & modules.

  • Changed the Diagnostician job to remove bonuses that no longer exist in 4.0 and added new bonuses.

  • Removed several NSC loading screens to save file space (some are still present for troubleshooting purposes and because I like them.)

  • Fixed a bug where localization files other than English did not update properly for 4.0.