Stellaris

Stellaris

((( NSC3 - Season 1 )))
Viser 341-350 af 374 forekomster
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Opdatering: 28. juni 2016 kl. 13:40

  • EWAR Sensor Range increased from 110 to 150.
  • NEW SHIP CLASS: Science Cruiser: An expensive advanced cruiser class science ship with heavier defenses, faster engines, and large bonuses. Also has the ability to equip the EWAR Sensor Array.
  • NEW SHIP CLASS: Sensor Station: Can equip the EWARS Sensor Array along with a regular sensor array. Uses only 2 fleet capacity, low maintenance, cheap to build, minimum defenses.
  • NEW SHIP CLASS: Mining Base: A large and expensive base made out of asteriods joined together. Provides big bonuses to mineral production. You can build up to 5 for a cumulative bonus.
  • NEW SHIP CLASS: Solar Power Station: A large and expensive base designed to collect solar energy. Provides big bonuses to energy production. You can build up to 5 for a cumulative bonus.
  • New research projects for all of the new classes.
  • Changed a few icons and graphics here and there to make things look better.
  • Fixed the mod events so that they trigger properly for 1.2.
  • Fixed some issues with models not showing up properly when building certain bases.
  • Strike Craft changes removed from the mod to see how Paradox's new stats affect balance.

Opdatering: 27. juni 2016 kl. 13:32

Bugfix update

Opdatering: 27. juni 2016 kl. 12:32

Bugfix update

Opdatering: 25. juni 2016 kl. 16:26

***SURPRISE UPDATE***
Your requests have been heard!!! After working very, very, very hard, I have added all three Fallen Empire ship types to this mod. These are ship types only, to be used with vanilla empires or other empires that you have downloaded from the workshop. This update is self inclusive, you do not need any other mod to access the new ships. All ship classes are represented.

Opdatering: 25. juni 2016 kl. 9:18

Minor bugfix update

Opdatering: 25. juni 2016 kl. 9:01

  • Cleaned up some of the mod code to help with compatibility. Added compatibility for the Mass Effect Ships mod (See Companion Mods below)
  • New icons for most of the mod's additions (Special thanks to Drages for providing these)

Opdatering: 25. juni 2016 kl. 0:21

  • Removed SEWARS ship completely, instead implementing the EWAR Sensor Array (Info below).
  • Added the EWAR (Early Warning And Reconnaissance) Sensor Array, which is equippable on Battlecruisers, Dreadnoughts, Flagships, and the Battle Fortress.
  • Added research project for the EWAR Sensor Array (Rare Tech).
  • Changed the name of the Fast Attack Cruiser to Strike Cruiser.
  • Increased armor of the Battle Fortress from 20 to 200 (matching the Flagship armor) and increased maximum hitpoints from 15000 to 25000.
  • Increased Flagship maximum hitpoints from 10000 to 15000.
  • Added a few hangar sections to the Flagship.
  • Research projects for the new classes revamped so that you must now research ships in the proper order.
  • Adjusted fleet capacity for some ships for balance.
  • Various balancing fixes on some weapons and ships.
  • Flagship research is now rare tech, meaning it may take awhile to show up in your research options.
  • Attempted to fix the ship designer bug (incorrect component counts), but this is not currently fixable.
  • IMPORTANT NOTE: The SEWARS ship has been removed from the game. Your save games should still work, but the SEWARS ship will now be invisible and must be scrapped in the game.
NOTE: The localisation file has been changed in this update. Language translations will need to be updated to include the new text.

Opdatering: 14. juni 2016 kl. 16:13

Minor bugfix update

Opdatering: 14. juni 2016 kl. 15:22

Minor bugfix update

Opdatering: 14. juni 2016 kl. 11:18

Minor bugfix update