Stellaris

Stellaris

((( NSC3 - Season 1 )))
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Opdatering: 15. apr. 2017 kl. 15:55

April 15, 2017 - v5.0.0 - New Save Game is HIGHLY RECOMMENDED
  • New Feature: Playable Guardians - Feature can be turned on or off at the beginning of a campaign, followed by the ability to choose universally or individually each of the main Guardian system's spawn chances (except Enclaves). Basically allows player to "build/grow" own variation of Guardian after defeating it themselves.
  • New Feature: Buildable Planets - Allows the player to build a habitable world in any system. The constructed planet will have a random habitable class (including Gaia), be Size 25, have 100% habitability, and works exactly like any other colonized planet that can have a spaceport and normal buildings. Build time is 10 years at a cost of 20,000 minerals and 200 influence before any discounts. There is no overall limit to the number you can build, and building a planet will not interfere with the construction of other megastructures.
  • New Feature: Advanced AI - Added new AI programming to increase their intelligence, spending habits, diplomacy, and aggressiveness. (This is an experimental feature and will likely be tweaked in the next few updates).
  • New Feature: Added designable mining/research stations (Released in 4.5).
  • New Feature: Added a game start event that allows the player to choose whether they want the AI to match their tech level each year or to remain vanilla.
  • New Weapon: Cruise Missile (Large Slot). A very long range missile that can do heavy damage, but is susceptible to point defense fire.
  • New Weapon: 3rd level Kinetic Artillery Battery with own tech and new muzzle/projectile effects.
  • New Section: Added the L Bow for Destroyers & M1S1 Corvette back in via an unlock tech available after Carrier.
  • New Section: Added new Bow option for the Frigate to equip an all-torpedo loadout.
  • New Section: Added new "Supercarrier" segment options to the Carrier tied to a new tech available after you research Dreadnoughts.
  • New Shipsets: Added Militarist & Pacifist Fallen Empire Shipsets
  • New Shipsets: Added Blue, Yellow, & Magenta Unbidden shipsets
  • New Portraits: Added new Synthetic Portraits, however, due to current coding limitations and compatibility concerns, they will not be "robotic" nor replace the Synthetic Ascension Path's images.
  • Gameplay Change: Fleet Capacity of the Frigate changed from 2 to 3 (for post-Banks coding reasons).
  • Gameplay Change: Fleet Capacity of the Strike Cruiser changed from 6 to 5 (for post-Banks coding reasons).
  • Gameplay Change: Fleet Capacity of the Light Carrier changed from 5 to 7 (for post-Banks coding reasons).
  • Gameplay Change: The Fleet Capacity Bonus on the Headquarters Station has increased from 25% to 40% to help offset the new increased costs of some ships.
  • Gameplay Change: Changed the Pirate Shipset to adjust to if the player has the Leviathans DLC or not. Non-DLC users will have previous shipset layout, DLC owners will now have the Pirate Galleon model as higher tier Capital Ships.
  • Graphic Change: Added back in the vanilla loading screens and removed some NSC loading screens, so players will see a mix of the two when loading.
  • Bugfix: Updated all Fallen Empire shipset to use the actual Fallen Empire transport model rather than Eventship fill in (Released in 4.5).
  • Bugfix: Updated Flagship Death Animations to remove immediate section separation glitch (Released in 4.5).
  • Bugfix: Changed NSC Auxiliary component's AI weight to 1 so that the AI will hopefully choose a wider variety of options
  • Bugfix: Readded defines entries for better fleet formation spacing with the release of Patch 1.5.1.
  • Bugfix: Readded the Flagship, HQ Station, Mining Station, and Power Station bonuses that were lost with the Banks update. Mining/Power Stations bonuses now apply at the start of a new year based on number of stations.
  • Bugfix: Fixed all system ship icons so that each class has their own icon again.
  • Miscellaneous other bugfixes and adjustments to ensure best compatibility with Banks Update.

Opdatering: 7. apr. 2017 kl. 15:04

Emegency bugfix update for the broken Wormhole & Observation Stations.

Opdatering: 7. apr. 2017 kl. 13:24


April 7, 2017 - v4.5.0 - New Save Game is Required
  • Updated the mod to support the 1.5 patch (Banks).
  • Removed the mod credits from the main screen and placed them on the loading screens instead. The NSC logo is still on the main screen (and it will remain there).
  • All Fallen Empires now use appropriate transport models.



Old save games WILL NOT work any longer, and the mod is no longer compatible with Stellaris 1.4.1. Also, please note that most mods on the workshop have not been updated to support Banks yet, which means a lot of our patches cannot be updated yet. We will work on this and get updates as fast as we can, however it will likely be several days or more for everything to be updated properly. Please be patient as we work on this major update. NSC should now run properly with Banks, and should work fine with Utopia as well (although we have NOT added in anything related to Utopia yet).

Opdatering: 5. mar. 2017 kl. 23:20


March 6, 2017 - v4.0.1 - New Save Game is Not Required
  • New Death Animations - All ship classes now feature massive explosions and the ship breaking apart when destroyed. Special thank you to Nessa for making this happen.
  • New loading screens have been added, with special thanks you's and credits listed on the main menu screen.
  • Fixed typo that caused NSC XL weaponry to have missing icons.
  • Downscaled COTV Orbital Station and Unbidden stations in general.
  • Fixed the bug where NSC still showed as version 3.0 in the mod list.

Opdatering: 4. mar. 2017 kl. 20:01

March 4, 2017 - v4.0.0 - New Save Game is Highly Recommended

Some of the new features of NSC require the Plantoids DLC and the Leviathans DLC to work properly. The mod will work without them if you don't have them, but you may not have access to all of the features.

  • 13 New Playable Races Added - AI, Ancients, Pirates, Swarm, 4 Unbidden Colors, 4 Fallen Empire Types, and a new made-from-scratch race called Creatures of the Void.
  • All playable races now have unique ships for every NSC class.
  • New city sets for Unbidden, Swarm, and Fallen Empire races.
  • Race portraits added for Unbidden & Swarm.
  • All races now have custom weapon locators to ensure that weapons are firing from logical points on each ship.
  • All races now have proper particles/effects, including engines, lights, energy core particles, and more.
  • Death animations for some ships have been fixed, new animations for the capital ships will be coming soon.
  • Flagship mechanics have been fixed so that upgrading no longer costs a fortune.
  • Superdreadnoughts now have 3 XL weapons instead of 2.
  • Strike Craft stats have been adjusted to make them more effective in combat.
  • Removed all vanilla weaponry overwrites so weaponry mods can be used with NSC.
  • The HQ Station Defense Fleet has been removed due to Paradox code changes that broke it.
  • Fixed the problem with "baby" ships sometimes appearing near or inside certain ship models.
  • The files for Elratie's Star Wars Empire & Rebellion Ships have been separated into their own patch (link below).
  • The files for Yorick's Star Wars Old Republic & Sith Empire Ships have been separated into their own patch (link below).
  • Fixed multiple errors with the Guardian Dreadnought, Technosphere, Galleon, & Wraith, including graphical glitches and missing weapons.
  • Thousands of other minor changes to remove errors and glitches throughout the mod.
NOTE: The localisation files have been changed in this update. Language translations will need to be updated to include the changes.

Opdatering: 24. dec. 2016 kl. 14:26

December 24, 2016 - v3.0.16 - New Save Game is Not Required
  • Added new icons for the Tier 3 XL weapons.
  • Added new research projects for the Tier 3 XL weapons.
  • Level 3 Pulsated Arc Emitter is now red.
  • Level 3 Graviton Lance is now green.
  • Level 3 Ultra Cannon is now azure/red.
  • Changed some of the Star Wars Sith Empire ship models to make more sense.
  • Changed some of the Star Wars Old Republic ship models to make more sense.

Opdatering: 20. dec. 2016 kl. 16:53

December 20, 2016 - v3.0.15 - New Save Game is Not Required
NOTE: The localisation files have been changed in this update. Language translations will need to be updated to include the changes.

Opdatering: 15. dec. 2016 kl. 20:53

Minor Bugfix Update

Opdatering: 15. dec. 2016 kl. 17:37

December 15, 2016 - v3.0.11 - New Save Game is Not Required
  • If you're using the NSC Formation Customization Addon, it has been updated and must be downloaded and installed again.
  • Fixed Advanced Zero Point Reactor having two different icons.
  • Added a few more Fungoid asset locator fixes.
  • Reworked the HQ station XL weapons. They are now equippable on any military station that has an XL slot (Meaning NSC is now compatible with the Citadel Stations mod) and they now have Tier 3 stats.
  • Tweaked Level 3 Frigate Flak Howitzer statistics. (Better line line with BOSP equivalent.)
  • Fixed Battle Fortress tech not saying "Unlocks Ship Type".
  • Updated some Capital Ship behaviors.
  • Updated Superdreadnought statistics: HP went from 5000 to 6000, and cost went from 7500 to 7000.
  • Flagship & HQ Station techs now locked for 45 years into the game instead of 75. 45 to 70 years now hard to get, but not impossible, much easier to find 70+ years in.
  • New event added for players in case they cannot find Flagship or HQ Station technology: type into the console event nsc_test.13, and it will automatically unlock them IF the player has BOTH Superdreadnoughts and Battle Fortress unlocked.
  • Added a new HQ station model and moved previous model to the Battle Fortress.
  • Localisation files have now been seaprated into categories, both for ease of coding and to make it easier on the translators.
NOTE: The localisation files have been changed in this update. Language translations will need to be updated to include the changes.

Opdatering: 5. dec. 2016 kl. 23:36

December 6, 2016 - v3.0.9 - New Save Game is Not Required
  • Mod code updated to 1.4 Kennedy compatibility.
  • The HQ XL weapons have been changed to unlock at XL Tier 1, and they have been given some small bonuses over regular XL weapons.
  • All perviously modified vanilla weapons have been set back to vanilla stats for the time being (to test exactly what Paradox changed in 1.4)
  • Because defense platforms are now a starting tech, Battle Fortresses have been given their own tech which will be available to research after Fortresses have been researched.
  • Battle Fortresses now have their own ACT tech to be researched, instead of being included in the Military Stations ACT tech.
  • Battle Fortress base armor has been increased from 88 to 100.
NOTE: The localisation file has been changed in this update. Language translations will need to be updated to include the changes.