Stellaris

Stellaris

((( NSC3 - Season 1 )))
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Aktualizace: 3. zář. 2016 v 20.42

  • We have added all of the code necessary to hopefully restore compatibility with most of the major mods that people were having trouble with.
  • All of the ships/stations in this mod, both the new classes and the improved vanilla classes, will now have (NSC) beside their name in the game. This differentiates them from the normal vanilla classes and helps the mod to stay compatible with others like it was in v2.0.
  • You don't need to start a new game for this minor update. If you started a game with the 2.5 update from earlier today, you can still use that game.
  • Check your ship designs and make sure that they're fully equipped - we tweaked the weapon loadouts on a few classes, so you may need to upgrade your ships to add the new slots.
  • SPECIAL NOTE: For the time being, the "extra" races (Fallen Empires, AI, Swarm, etc) will show mammallian ship models for the NSC versions of the vanilla ships. We're working on fixing this but it's trickier coding. For now, avoid building those ships and use the default vanilla versions instead. We'll get another update out as soon as we can to fix this.
NOTE: The localisation file has been changed in this update (This is a MAJOR change to the file, lots of new code added and changed). Language translations will need to be updated to include the new text.

Aktualizace: 3. zář. 2016 v 9.19

Minor Bugfix Update

Aktualizace: 3. zář. 2016 v 0.00

  • All ships and stations have been redesigned and balanced for the best gameplay experience possible.
  • Nearly all ships and stations have completely new weapon and utility configurations.
  • All ship speeds have been recalculated for best balance and gameplay.
  • This update overwrites some vanilla files, as listed in the section below. Some mods may no longer be compatible with this one.
NOTE: The localisation file has been changed in this update. Language translations will need to be updated to include the new text.

Aktualizace: 28. srp. 2016 v 0.31

  • As per multiple requests, I checked and verified that the Science Cruiser Automated Defense system is working properly.
  • Did a redesign on the mining stations and power bases. Read the section below for changes, there are major differences in how they work.
  • Battleship weapons loadout increased to bring it into balance with the other ship classes.
  • The build block radius for most stations has been reduced. This will allow you to place stations closer together. The Battle Fortress has a very large radius for balance.
  • Adjusted the evasion values of some ships for balance.
NOTE: The localisation file has been changed in this update. Language translations will need to be updated to include the new text.

CHANGES TO THE MINING BASE & POWER STATION
You can build up to 8 of these stations, one per colonized system, for a 200% bonus to colony production and +5000 to storage, but they will cost a significant amount of the other resource to maintain each month. Do not build more than 8 of either, or their maintenance costs will skyrocket.

BASE BONUSES
  • Bases must be built in a colonized system to recieve the bonus, and the bonus only affects colonies, not mining stations.
  • Base Upkeep Discount: Starts at -110% at level 1. Drops by 10% for each level (-110%, -100%, -90%, -80%, -70%, -60%, -50%, -40%)
  • Cost: Starts at 1% of your total monthly income of the other resource at level 1. Increases by 1% for each level (1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%)
  • Production: Doubles the production of all colonies in the system it is placed in. Only one base per system is effective.
  • Storage: Starts at +5000 for level 1. Increases by 5000 for each level (5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000)
  • WARNING: If you build more than 8 bases, the monthly energy AND mineral costs of the stations will skyrocket. This will break your empire!

Aktualizace: 24. srp. 2016 v 1.49

LATEST UPDATE: 08/24/2016
  • Rebalanced the cost of all ship classes so the costs make sense relative to the ship size. Some costs have been decreased while others increased for best balance. See the list below for details.
  • Ship sections for the new classes (not the vanilla ships) now cost 0 and the ships themselves have a single base cost.
  • Mining Bases and Power Stations completely rewritten and balanced better. IMPORTANT: See the Readme for details on the changes, they are very different now.
NOTE: The localisation file has been changed in this update. Language translations will need to be updated to include the new text.

BASE SHIP COST CHANGES - 08/24/2016 UPDATE
This list shows the new changes in the base costs of each ship before you add any weapons or components. The lists below reflect no change in cost, a decrease in cost, and an increase in cost.
  • Corvette - Old Cost: 30 / New Cost: 30 (No Change)
  • Destroyer - Old Cost: 120 / New Cost: 120 (No Change)
  • Cruiser - Old Cost: 360 / New Cost: 360 (No Change)
  • Battleship - Old Cost: 720 / New Cost: 720 (No Change)
  • Carrier - Old Cost: 1920 / New Cost: 1920 (No Change)
  • Strike Cruiser - Old Cost: 900 / New Cost: 450 (Decreased 450)
  • Battlecruiser - Old Cost: 800 / New Cost: 540 (Decreased 260)
  • Dreadnought - Old Cost: 3840 / New Cost: 3240 (Decreased 600)
  • Fleet Support Ship - Old Cost: 5000 / New Cost: 3000 (Decreased 2000)
  • Science Cruiser - Old Cost: 2500 / New Cost: 400 (Decreased 2100)
  • Frigate - Old Cost: 180 / New Cost: 200 (Increased 20)
  • Light Carrier - Old Cost: 800 / New Cost: 1080 (Increased 280)
  • Flagship - Old Cost: 7500 / New Cost: 9720 (Increased 2220)

Aktualizace: 14. srp. 2016 v 11.17

Bugfix Update - Fixed alignment issues on the Fleet Support Ship for some races

Aktualizace: 13. srp. 2016 v 16.10

  • NEW SHIP CLASS: Fleet Support Ship - A large, slow, and expensive mobile repair ship to help repair fleets on the front line. Make sure you protect it!
  • We have found a way to prevent problems with vanilla coding, so we have changed the name of the Escort to "Frigate" due to popular demand.
  • Changed the fleet formations so that ships aren't crowded so close together while flying.
  • Reduced the damage output of the Science Cruiser Automated Defense System for balance.
  • Science Cruiser changed to a non-rare tech so it shows up for research sooner.
  • Fixed some bugs where some stations were not deducting their mineral cost when built.
  • Fixed a bug where Frigate sections were not being properly shown in the ship designer.
  • Fixed the mod code so Plantoid particles and such are now displayed correctly on the ships.
  • Fixed the code for the new Plantoid ships so they fit together better.

Aktualizace: 4. srp. 2016 v 20.21

  • Updated the mod code to be compatible with the 1.2.3 patch and to fix the problem with crashes.
  • MOD UPDATED FOR PLANTOID DLC: The new ship classes should now be available and working properly for those who have the new Plantoid DLC.
  • Added completely new ship class icons for the system view. These new ones should be easier to understand than the haphazard diamonds that were used before.
  • The Headquarters Station has now been changed to a military ship class, to fix the issues with the AI building too many. This makes some big changes to the station. See below for more details.
  • Restored the weapons on the Battle Fortress to the way they were before. To heck with balance on this one, I want my Battle Fortress :)
  • Reduced the Hangar section on large stations from 6 bays to 4, and on small and medium stations from 4 bays to 2, for balance.
  • Added an additional medium gun to the Sensor Station to help it with defense.
  • Increased EWAR sensor range from 150 to 200.
  • Removed combat speed limitations from all ships for those using Rangefinder. Ships should now travel at their normal speed both in and out of combat. (No more waiting 10 minutes for ships to get within range of each other.)
  • Added in all of the previously removed sections for the light carrier, to allow free design.
  • Balanced out some of the weaker ship sections by adding extra utility slots.
  • Removed one aura slot from the Flagship for balance.

Aktualizace: 4. srp. 2016 v 11.45

Bugfix Update

Aktualizace: 2. srp. 2016 v 20.20

Bugfix Update