Counter-Strike 2

Counter-Strike 2

Saline - BETA
Mostrando 11-20 de 25 aportaciones
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Actualización: 10 AGO 2016 a las 21:15

-beautiful new overview

Actualización: 9 AGO 2016 a las 20:58

-added more detail to B site

-started detailing a building in CT B

-changed some textures around

-closed down the last few map escapes

-swapped ugly tarp brushes with nuke fence covers

-fixed some bad clips

-rounded some corners

-removed self-boost over CT red wall

-fixed bucket in T spawn

Actualización: 8 AGO 2016 a las 23:08

-fixed some map escapes; A connector box, A main wall details

-fixed a sneaky boost spot that allowed player to watch mid from left B upper

-added some more detail here and there

-raised wall to A connector, makes it more obvious that it can't be jumped over, looks better

Actualización: 8 AGO 2016 a las 13:38

-added a ton of playerclips, helps prevent throwing bombs out and keeping players in

-added some detail and sounds and stuff to the main building in CT spawn

Actualización: 29 JUL 2016 a las 14:27

-fixed physics on T spawn ladder
-reworked B construction slightly; now more easy to punish
-redid navmesh for construction stairs as a result
-removed right wall of the CT A entrance
-various minor detail edits and fixes

Actualización: 29 JUL 2016 a las 8:49

-updated navmesh to support layout changes

Actualización: 28 JUL 2016 a las 16:07

-removed .nav temporarily
-made some walls on A bangable
-added a wall blocking the left entrance to A from connector.
-removed wall blocking gravel pit
-small detail at A

Actualización: 29 JUN 2016 a las 11:20

-removed nav in ocean

Actualización: 29 JUN 2016 a las 8:34

-changed drop down connector to b from one-way to stairs, added navmesh there as well.

-added additional spawns (12 v 12 instead of 8 v 8)

Actualización: 25 JUN 2016 a las 19:43

-added more playerclips
-pipes on b platform should be not a single-boost anymore