Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Kuporosonoye
Showing 1-9 of 9 entries
Update: 25 Aug, 2018 @ 1:45pm

Update: 25/08/2018
- added/moved up spawn to help the attacking team for the A&B objectives
- fixed the reinforcement problem for the defending team tank so now you’ll find 1 tank for the defence and 2 on the attack (need 24 players at least) .
- reduced the number of MG from 3 to 2 (even only 1 when the axis is defending)
- reduced the delay between respawn
- reduced the time to 30 minutes to compensate the faster respawn/closer spawn

Update: 31 Aug, 2016 @ 2:53pm

- fixed satchel objective giving negative points when destroyed
- added reinforcement on both side
- removed objective lockdown
- corrected some cover node here and there

Update: 14 Jul, 2016 @ 3:43am

- no more tank for the defending team and only one tank for the attack. This is mainly done to fix the ticket bug found on the campaign mod (when the aixs was defending it seemed to lose reinforcements when they tried to spawn a tank).
- added more time (+7min with 64 players)
- fixed spawn actor (no more falling through the map)
- added satchel objectives (both anti-tank and infantry)
- fixed missing collision on some building
- changed fixed mg position

Update: 7 Jul, 2016 @ 12:36pm

Update: 30 Jun, 2016 @ 1:32pm

- flying corpse bug corrected (Allow Rigid Body Underneath the terrain)
- added rifle slots to avoid spectator exploit
- added collision to some metal sheet in order to block some area
- expanded the playable area of the right side of the map
- added satchel objectives : anti-tank obstacles
- corrected some floating meshes here and there

Update: 12 Jun, 2016 @ 8:14am

Public release

Update: 24 May, 2016 @ 11:25am

Update: 16 May, 2016 @ 3:19am

Update: 11 May, 2016 @ 10:28am