Arma 3
EricJ Helicopter Pack
Ergebnisse 31–40 von 164
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Update: 19. Feb. um 5:11
von EricJ

RC143
- MH-60S 2-pylon has correct scheme
- Removed all EoTechs from the M134s, given that the miniguns are used for area suppression, and not point shooting. To aim without a crosshair use the tracers.

Update: 12. Feb. um 5:11
von EricJ

RC142
- Lowered the RadarTarget size for the MH-80. While it doesn't prevent you getting fired upon, it does give you some chance against getting shot down. I would advise terrain masking to avoid or get close to the S-750 Rhea and the Cronus radar given game mechanics and whatnot.
- MH-60S (Insertion) has ACE3 Fast rope points and coding for fast roping.
- MH-60A (Insertion) has ACE3 fast rope points and coding for fast roping.

Update: 5. Feb. um 4:45
von EricJ

RC141
- Improved and added better rotor wash effects for the helos
- Tweaked the UH-92 flight models, to include the RWG and MEV variants, made them similar to the MH-92 flight models

Update: 29. Jan. um 6:37
von EricJ

RC140
- Fixed the respawn weapons for the US Army Helicopter Pilot and Crew units
- Increased the armor of the H-60/92s
- MQ-17s and MQ-37 now have full datalink capabilities
- Fixed the respawn weapons for the TF562 units
- S-94 Utility can now lift 6000kg

Update: 22. Jan. um 11:26
von EricJ

RC139
- Thanks from C. Eagle, got the textures working on the 160th Prowlers, now you don't need to manually select the textures for them to appear correctly.
- Removed an errant geometry from the MH-6J

Update: 20. Jan. um 13:05
von EricJ

RC138
- Improved the view angles for the AH/MH-6/15s
- Re-adjusted the weights of the AH/MH-6/15s
- Tweaked MH-15M flight model
- Added two new unarmed Prowler variants for Task Force 160, a Prowler (Refuel) and a Prowler (Ammo) for FARP duties.
- The Ammo, Repair, and Fuel Prowlers have custom skins, and need to be manually applied to the vehicle to discern which vehicle is which (Edit Vehicle Appearance menu).
- Now requires CBA_A3 to make sure the custom weapons and M4A4 work properly with the game.
- Fixed the ANVIS-9 NVGs, looks as intended.
- Added a TF 160 SOAR Medic for Task Force 160.
- Rattler and Hellfire should appear when selected, and not display "Scalpel"

Update: 17. Jan. um 5:43
von EricJ

RC137
- Fixed the AH-96 Pilot Camera, now works as intended
- Added another helicopter, this time the MH-60A (Insertion), the precursor to the L and M versions of the SOAR MH-60s. It seats 12 soldiers, and has a crew of four. Other than that it just is an earlier version of the MH-60s.
- MH-60M DAPs have full datalink, to include the MH-60S (2-pylon)
- UH-60s now have various datalink suites, some don't and some do, as well as the SOAR birds, which only the MH-60M has a full datalink suite

Update: 14. Jan. um 14:31
von EricJ

RC136
- Fixed the MH-92 (Insertion) and MH-92 DAP flight model, no longer leans forward when static on the ground when spawned by script.

Update: 14. Jan. um 3:49
von EricJ

RC135
- Removed some extra geometries on the MH-60A, cleaning it up a bit
- Fixed the 7.62mm ammo, now crew served miniguns have tracers, every three rounds
- Through some config fanagaling, I managed to get some FFV spots on the MH-60A. Not what I wanted but it's something, as best as possible within the limits of the game.
- Tweaked flight model of the MH-92 and MH-92 DAP, making it smoother, much like the UH-92

Update: 11. Jan. um 8:25
von EricJ