Arma 3
EricJ Helicopter Pack
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Update: 15 mei 2024 om 16:59
door EricJ

RC67
- Added a basic MH-6J. I may work on a MELB version, but overall while it's not sykocrazy quality, it does offer FFV shooting on the benches, and ACE3 fastroping, and uses some stats from the Hummingbird.

Update: 13 mei 2024 om 11:06
door EricJ

RC65
- Used the US Army Helipilot as the default crew for the US Army helicopters
- Cleaned up the AH-96 Hit-Points LOD
- Added a basic AH-6 and MH-6 (retextured AH/MH-9s) to expand the TF 160 lineup. I wish I had sykocrazy's models, but they'll do for now until something else comes along
- Adjusted the default loadout for the AH-96 for a mission that I'm planning on releasing
- Added a BLUFOR unit, TF562. It's the opposite of the Black Raven PMC and is not designed to be a comprehensive unit, since I only have one weapon in the pack. To save my sanity and file size, it uses vanilla weapons and gear. It can be found in BLUFOR/Task Force 562. I mainly created it as a real world look at the Armaverse, as well as for the Pilot missions that I've been modifying and uploading to the Workshop.

Update: 10 mei 2024 om 12:47
door EricJ

RC64
- Tweaked Hit-Point LODs of the MH/UH-60s and MH/UH-92s
- Moved the fast-rope points on the MH-60L and MH-60M to more outside, and adding geometries to the models
- Improved the skill of the SOAR Pilot and SOAR Crewmember units
- TADS/PNVS of the MH/UH-92s face forward now, so it's not that annoying when in the Co-Pilot seat
- Added some lines to the UH-60/92 base configs to help with AI entering the cargo seats
- Added the Stomper UGV to the Black River PMC Infantry Squad for resupply reasons
- Added a US Army pilot, which looks similar to the TF160 pilots, but has a lower DetectSkill rating than SOAR pilots
- Improved Multicam Flight Suit texture
- Fixed a UH-92 bug with loading of AI squads

Update: 6 mei 2024 om 16:42
door EricJ

Update: 6 mei 2024 om 12:41
door EricJ

RC63
- Tweaked IR suppression values on the MH-80, MH-92s
- Using the BIS Sample model, hopefully, made the wheels on the helos able to roll now
- Fixed right side M134 minigun optic views on the MH/UH-92s
- Added Heli crewmembers for the Black River and Raven Warfare Group units
- Tweaked distance LODs of the MH/UH-92s
- Added a Black River PMC Infantry Squad to the Compositions list
- Added a modded Stomper UGV to be used as a "mule" for the Black River PMC. Also added a UAV operator for the Black River faction
- Cleaned up the MH/UH-92 models
- Added IR suppression values for the MH-67
- Added some animations to the MH/UH-92s

Update: 2 mei 2024 om 7:57
door EricJ

RC62
- Added IR suppression values to the TF160 MH-92s
- Added a Black River PMC PO-30 Orca with a custom texture, with thanks to Lexx from the Rotator's Collective Discord server.
- Increased flare/chaff capacity for the MH-92s
- Fixed some entries for the MH-92 (Insertion)
- Possibly fixed an issue with Dedicated servers.

Update: 28 apr 2024 om 7:19
door EricJ

RC61
- Requires Game version 2.16
- Tweaked values for the MH-80. The Tigris will no longer launch missiles at the helicopter. However, it will visually spot you and engage you with its cannons if you get close enough. It is also to not be engaged by the Cronus radar and the Rhea missile system.
- Fixed a config entry for the containers.

Update: 15 apr 2024 om 10:55
door EricJ

RC60
- Fixed Hit Points on the AH-96 model, removing some of the issues that caused it to have damage in unlikely spots.
- Added a Hit-point LOD to the MQ-17 models, as well as the MQ-37 model.

Update: 18 feb 2024 om 10:53
door EricJ

RC59
- Added a UAV, the MQ-37. It is strictly a cargo-carrying drone and can lift 2000 kg, or a Cherokee Container, as well as some light vehicles (Offroads, but not an Offroad UP model). NOTE: Despite some checks the drone is largely invulnerable to fire, and you can walk through it. I'll work on it as time goes on though, as once I figure out the nuances of the game, I'll upload an update.

Update: 16 jan 2024 om 6:39
door EricJ

RC58
- Tweaked the M197 for the AH-96 to be more accurate, hopefully solving an AI issue when firing the weapon.