Arma 3
Pooter's Enhanced ASR AI
กำลังแสดง 1-10 จาก 16 รายการ
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อัปเดต: 15 ก.ค. 2017 @ 9: 48pm

Updates ASR AI to 1.1.3

อัปเดต: 29 เม.ย. 2017 @ 7: 43pm

Has option to allow vehicle crews to stay in immobile vehicles if the vehicle has a working turret (except for MRAPs, they're broken)

Some cleanup in code related to attacking.
Groups will no longer attempt to counter-attack flying vehicles and boats.
Boats and flying vehicles will no longer attempt to counter-attack
Groups will now return to their original position after counter-attacking
Groups will now attempt to regroup prior to counter-attacking

อัปเดต: 15 เม.ย. 2017 @ 12: 33pm

Adds individual S&D distances settable by setVariable and by editor setting (asr_ai3_main_AD_INDIVIDUAL)
Removes SAD wps for vehicles with passengers and any units with a few type of wps.
Changes a few Debug things.
Make sure that units in vehicles don't do various silly things like trying to mount in other things.
Changed S&D wps to aggressive move wps. This should also help fix vehicles a little.

อัปเดต: 15 เม.ย. 2017 @ 12: 32pm

Adds individual S&D distances settable by setVariable and by editor setting (asr_ai3_main_AD_INDIVIDUAL)
Removes SAD wps for vehicles with passengers and any units with a few type of wps.
Changes a few Debug things.
Make sure that units in vehicles don't do various silly things like trying to mount in other things.
Changed S&D wps to aggressive move wps. This should also help fix vehicles a little.

อัปเดต: 12 ธ.ค. 2016 @ 10: 56pm

Updates to 1.0

อัปเดต: 21 พ.ย. 2016 @ 6: 48pm

Fixes debug problems

อัปเดต: 20 พ.ย. 2016 @ 11: 21am

อัปเดต: 19 พ.ย. 2016 @ 4: 12pm

Updated to ASR 0.9.34
If a group is large enough one if its members will attempt to suppress instead of looking for cover.

อัปเดต: 25 ส.ค. 2016 @ 12: 08am

อัปเดต: 25 ส.ค. 2016 @ 12: 08am

Fixes debug settings