Arma 3
Pooter's Enhanced ASR AI
Viser 1–10 av 16 bidrag
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Oppdatering: 15. juli 2017 @ 21.48

Updates ASR AI to 1.1.3

Oppdatering: 29. apr. 2017 @ 19.43

Has option to allow vehicle crews to stay in immobile vehicles if the vehicle has a working turret (except for MRAPs, they're broken)

Some cleanup in code related to attacking.
Groups will no longer attempt to counter-attack flying vehicles and boats.
Boats and flying vehicles will no longer attempt to counter-attack
Groups will now return to their original position after counter-attacking
Groups will now attempt to regroup prior to counter-attacking

Oppdatering: 15. apr. 2017 @ 12.33

Adds individual S&D distances settable by setVariable and by editor setting (asr_ai3_main_AD_INDIVIDUAL)
Removes SAD wps for vehicles with passengers and any units with a few type of wps.
Changes a few Debug things.
Make sure that units in vehicles don't do various silly things like trying to mount in other things.
Changed S&D wps to aggressive move wps. This should also help fix vehicles a little.

Oppdatering: 15. apr. 2017 @ 12.32

Adds individual S&D distances settable by setVariable and by editor setting (asr_ai3_main_AD_INDIVIDUAL)
Removes SAD wps for vehicles with passengers and any units with a few type of wps.
Changes a few Debug things.
Make sure that units in vehicles don't do various silly things like trying to mount in other things.
Changed S&D wps to aggressive move wps. This should also help fix vehicles a little.

Oppdatering: 12. des. 2016 @ 22.56

Updates to 1.0

Oppdatering: 21. nov. 2016 @ 18.48

Fixes debug problems

Oppdatering: 20. nov. 2016 @ 11.21

Oppdatering: 19. nov. 2016 @ 16.12

Updated to ASR 0.9.34
If a group is large enough one if its members will attempt to suppress instead of looking for cover.

Oppdatering: 25. aug. 2016 @ 0.08

Oppdatering: 25. aug. 2016 @ 0.08

Fixes debug settings