Killing Floor 2
KF-DeadShore
1–5 из 5
Обновление: 16 янв. 2017 г. в 9:48

  • Fixed a bunch of issues with Zeds getting stuck (Thanks for the reports!).
  • Edited collisions on a few items that tended to block players.
  • Moved the collectible that was out of bounds
  • Fixed two broken textures
  • Lowered the spawn rate of Zeds
Let me know if you guys encounter more issues

Обновление: 28 апр. 2016 г. в 11:40

Textures missing and path exploit on the docks should be fixed, as well as some meshes not receiving light.

May try to release a version with better performance next week (precomputed visibility build).

Обновление: 28 апр. 2016 г. в 10:25

Still borked

Обновление: 28 апр. 2016 г. в 8:20

Struggling with the workshop tool, release broken but at least the file got there.

Обновление: 24 мар. 2016 г. в 11:50

First submission