XCOM 2
Grimy's Loot Mod
121-130 van 147 items weergegeven
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Update: 4 apr 2016 om 23:24

Fix to the upgradeitem function
Sprint module and shield battery no longer provide run and gun action points
localizations updated

Update: 3 apr 2016 om 19:37

4x3 = 12 new armor upgrades
1x3 = 3 new gremlin upgrades
changed implementation on a few old upgrades
scanning protocol nerfed, no longer increases radius.

Update: 31 mrt 2016 om 12:10

Fixed armor resistance bonuses. They also round damage reduction to the nearest integer, instead of always rounding down.
Upgraded items should be sellable again, but the fix is not retroactive.
Updated localizations.

Update: 30 mrt 2016 om 11:43

just rebalanced some upgrades. A lot of +damage upgrades now give a % boost instead of a flat bonus. (Some still give a flat bonus if I think it makes sense in that scenario)

Update: 29 mrt 2016 om 14:42

Update: 28 mrt 2016 om 16:29

Update: 28 mrt 2016 om 12:31

Update: 27 mrt 2016 om 23:56

primary weapons can have randomized appearances
You can rush alien strongboxes and ethereal reliquaries with advent datapads and alien datacaches (new campaigns only)

Update: 26 mrt 2016 om 20:24

Updated localization

Update: 25 mrt 2016 om 20:35