Natural Selection 2

Natural Selection 2

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Update: 10 May, 2016 @ 10:11am

Improved vent in Communications.
Rebuild Tech's Room.
Changed some textures.
Fixed flickering textures in Cargo Storage.

Update: 1 May, 2016 @ 11:47am

Fixed pathing issues.
Improved Commander view in Communications.
Made jump out of the hologram easier in Bridge.
Structures can no longer be build at the hologram bottom in Bridge.
Refined Bridge a bit.

Update: 29 Apr, 2016 @ 10:51am

Replaced dev textures with other basic textures.
Fixed hole in Communications.
Added Props to Communications.

Update: 29 Apr, 2016 @ 10:11am

Fixed flickering textures in Ramp Check.
Improved Commander view in Ramp Check.
Improved Commander View in Energy Core.
Added Props to Tunnel.
Made Tunnel a bit bigger.
Moved Route Tunnel <-> South East a bit to East.
Renamed South East to Communications.
Refined Communications.

Update: 21 Apr, 2016 @ 11:47am

Fixed minimap.
Added missing light in the route Energy Core <-> Ramp Check.
Fixed hole in Ramp Check.
Fixed Occlusion Geo.

Update: 20 Apr, 2016 @ 11:37am

Moved South East a bit to south east (lol).
Moved Ramp Check a bit to south.
Added wall in Energy Core for cover.
Reworked Corridor.
Reworked route Corridor <-> Central lulz.
Lowered Central Lulz vent entrance.
Widened Tunnel.
Moved RT in Tunnel.

Update: 10 Apr, 2016 @ 11:12am

Improved those vents.

Update: 10 Apr, 2016 @ 10:09am

Added vent in Central lulz <-> Tech's Room.
Added vent in Central lulz <-> East.

Update: 6 Apr, 2016 @ 7:58am

Fixed one Occlusion Geo face being visible.

Update: 6 Apr, 2016 @ 7:37am

Fixed holes in Cargo Storage.
Fixed some textures in Ramp Check.
Made tunnels a bit smaller.
Refined Central lulz.
Moved BVB RT to Central lulz.
Deleted some unneeded faces.
Added vents layer.