Garry's Mod
iNPC - Artifical Intelligence Module (Improved NPC AI)
Mostrando 21-30 de 57 aportaciones
< 1  2  3  4  5  6 >
Actualización: 21 AGO 2020 a las 7:53 a. m.

v2.0.6

Remove buggy combat facing AI.

Reduce chance of strafing.

Actualización: 20 AGO 2020 a las 5:32 a. m.

v2.0.5

Improved infantry AI - infantry strafe less, and face targets when in certain scenarios.

Actualización: 20 AGO 2020 a las 2:40 a. m.

v2.0.4

Reduce distance before NPCs back off.

Improve logic for determining close range weapons when deciding whether to back off.

Actualización: 20 AGO 2020 a las 1:04 a. m.

v2.0.3

Reduce chance of strafing.

Actualización: 20 AGO 2020 a las 12:37 a. m.

v2.0.2

Re-added strafing behavior.

Added 20% chance to run when patrolling instead of walking.

Actualización: 19 AGO 2020 a las 11:27 p. m.

v2.0.1

Fixed Antlion Guards executing actions while dead.

Added ConVars for enabling/disabling faction features and adding NPCs to squad.

Changed defaults for some ConVars.

Actualización: 19 AGO 2020 a las 7:54 p. m.

v2.0.0

Major revision. Rewrite of most of codebase. Fixes breaking bug caused by GarrysMod August 2020 update.

Actualización: 26 FEB 2016 a las 9:08 p. m.

v1.0.29

Convars "inpc_custom_health 0/1" and "inpc_health_regeneration 0/1" added; They control whether to give NPCs iNPCs custom health values and whether iNPCs should regenerate health.

Actualización: 26 FEB 2016 a las 1:46 p. m.

v1.0.28

Fixed previous update breaking Unlimited Vision.

Actualización: 26 FEB 2016 a las 1:38 p. m.

v1.0.27

Fixed GMan NPC and playermodel not working as expected - GMan and playermodel are supposed to be "Neutral" and therefore are not enemies (or friends) with anyone.