XCOM 2
Ammo as weapon mods
Showing 1-9 of 9 entries
Update: 2 Oct, 2017 @ 2:53pm

- Added WOTC Support
- Now properly patch requirements
- Now properly tech tech rewards

Update: 24 Sep, 2016 @ 12:12pm

- Now also patches requirements and resource cost of items

Update: 19 Jul, 2016 @ 10:58am

- Now the mod works with ammo pockets. Equipped ammo priority is: Ammo Pocket > Utility Item (If you have ammo equipped in pocket the UI should stop you from equipping in utility slots and vice versa) > Weapon Upgrade

Update: 13 Apr, 2016 @ 3:42pm

- Now uses less overwrites and improved template generation, so that it supports other custom ammos through ini editing.
- Such change also allowed me to use the default experimental ammo deck, so it will now work nicely with other ammo mods even if you don't add them to XComAmmo.ini (they will come as normal ammo not weapon upgrades)
- The improved template generation now inherits properties from the ammos to copy properly so it is now compatible with mods that change the cost/buildability of ammos.

Update: 29 Feb, 2016 @ 9:20pm

HOTFIX: Custom resource cost will no longer affect bluescreen rounds

Update: 29 Feb, 2016 @ 8:48pm

- Fixed a bug where XComAmmo.ini has 2 options that does nothing
- Added option to enable buildable ammo (with customizable cost!)

Update: 25 Feb, 2016 @ 10:49am

Added ability to allow pistol to share the ammo mod installed on primary weapons (can be disabled in XComAmmo.ini)

Update: 24 Feb, 2016 @ 1:58pm

Update: 24 Feb, 2016 @ 1:56pm