ARK: Survival Evolved

ARK: Survival Evolved

Resource Stacks
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Uppdatering: 29 jul, 2016 @ 20:51

- Added sap and substrate.
- Recompiled with new devkit version.

Uppdatering: 24 jun, 2016 @ 17:44

- Added Rhino horn and broth of enlightenment stackings.

Uppdatering: 14 jun, 2016 @ 11:55

- Fixed ark glitch with Resources separating from demolishing stuff.
- Added new Blood packs and Kibble stackings.
- Blood packs are now worth using, not too op but not too useless either.

Uppdatering: 13 jun, 2016 @ 18:07

- Bug discovered in Jerky Crafting using mods has been fixed, thx to EnragedN3wb for the detailed infos.
- Jerky does not need custom spawn codes anymore. Ark default id code will work again.
- Added new item stack sizes for Leech blood, Beer jar, Antidote.

Uppdatering: 25 maj, 2016 @ 18:30

- Added Black Pearls, stacks to 3000.

Uppdatering: 6 maj, 2016 @ 18:44

- Fix for meat and fish meats to cook properly now.
- Fish meat now stacks up to same like dino meats.

Uppdatering: 8 apr, 2016 @ 17:32

- Recook to latest devkit and name changed because of slander..

Uppdatering: 19 mar, 2016 @ 2:58

- Updated charcoal creation extra logic handling.

Uppdatering: 6 mar, 2016 @ 11:30

Reduced stack sizes of other resources from 10k to 5k, especially fuels from 5k to 2k for the sake of better balance:
- Fiber, Hide, Pelt = 10000
- Resources except Fuels = 5000
- Fuels = 2000

Uppdatering: 5 mar, 2016 @ 7:26

After seeing player opinions, i've decided to strike a balance to hope everyone can be somewhat satisfied:
- Raw Meat kept at 1000 stack.
- Cooked Prime lowered to 1000.
- Raw Prime lowered to 500.
- Spoiled Meat and Cooked meat lowered to 2000.
- Organic Polymer stacks lowered to 500.
- All Berries and Veggies lowered from 10k to 5k stacks.
- Chemicals like Narcotics, Stimulant, BugRepellent lowered from 10k to 5k stacks.