XCOM 2
Perfect Information
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Update: 15 Mar, 2016 @ 10:10am

Update: 15 Mar, 2016 @ 8:39am

Perfect Information now includes features from: Tactical HUD Tweaks! This update is added thanks to morionicidiots work!

Features are: Shot Breakdown Bar, Minimum Damage Preview, Numerical Dodge Display, Crit Damage Display, Hack Reward Preview,

So give him all the love for this update!

Update: 15 Mar, 2016 @ 8:16am

Fixed bug with modbuddy and git

Update: 6 Mar, 2016 @ 7:20am

Fixed issue with Miss with damaging showing wrong eWDT (sending now -1 to show it as regular damage)

Update: 5 Mar, 2016 @ 7:05pm

Typo mistake in int file (to much spaces)

Update: 5 Mar, 2016 @ 6:51pm

- Added Localization (English). If you want localization in your language. Give me a translation and I will add it.

- Major cleanup in class (XCom_Perfect_Information_X2Action_ApplyWeaponDamageToUnit). Easier to read and does only one calculation per flyovers.

- Re-done all of the calculation. Should fix all of the bugs except one. It's still buged if the target dies and he has a knockback effect. (Need time to find a good solution that does not required me to make custom breakdown that requires 1000++ line of code....)

- Extended color in breakdown. Easier to see what's positive and what's negative. This also include a custom sort of data that breaks the breakdown from higher to lower effects.

- Added ShortVersion for ChanceFlyovers. Can be enabled through ini. ( USE_SHORT_STRING_VERSION = true;) (default: false)

- Added Miss chance. Did this in a bit of hurry. Please report bugs so I can fix them.

- Extended configuration:

SHOW_FLYOVERS_ON_XCOM_TURN = true;
SHOW_FLYOVERS_ON_ENEMY_TURN = true;

SHOW_FLYOVERS_ONLY_ON_REACTION_SHOT = false;

Pretty much customize as you want guys! Reaction_shot = Overwatch.

Things I have not fixed yet into this patch:

- CritFlank (Need to find a way to represent it into crit on soldier stats.
- Stats that reflects Effects (Marked as a example). (Still working on it. Basic implementation already inn this patch!)

Update: 3 Mar, 2016 @ 6:07am

Fix the stun issue. This happen because of branch error on my local git. I'm terrible sorry I did not notice this yesterday

Update: 2 Mar, 2016 @ 10:59am

Did not uploaded latest for some reason. Fix in this patch.

Update: 2 Mar, 2016 @ 10:48am

Reverting crit fix if target dies. Have to make a custom calculation. Takes time and in the meanwhile. Reverting changes on this particulary fix.

Update: 2 Mar, 2016 @ 9:03am

Fix AimAsisst on flyovers being derp... MY BAD!