Reassembly

Reassembly

Blood Angels
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Update: 7 Feb, 2016 @ 2:02pm

V2.2

- Added the battle barge Misericorde

- Added the Tempest Cruiser (missile tempest)

- Further balanced the booster cell stats

Update: 6 Feb, 2016 @ 5:00am

V2.1

Apologies for the rapid succession of updates, I sincerely hope it has no effect on anyones saved games. In this release I have;

- Added 6 new buildings; 2 defended habitats, 2 undefended habitats and 2 hab-spires. Also made changes to those already present to reduce their over powered defensive abilities.

- New station; the Space Arcology ~ 13000P, which is a bit of a monster to assault

- Reduced the booster cells boosting stats again, still felt they gave too much extra...

- Designed a Gatling Cruiser, ~ 7000P

- Fiddled with the shield costs and stats to make the capital ship shield core relatively better to the standard shield core

- Laser drones have been balanced by reducing their damage and durability plus each drone launcher launches drones of differing ability with the level 3 launcher spawning the most powerful drones at the highest cost.

- Modified the railgun again, reducing damage, range, points cost and rounds per sec to 2. I have however increased the explosion radius to 200 to widen the damage area. You can always apply booster cells...

- Modified the anti-matter cannon to reduce fire rate to once every 10 seconds, best use on right mouse click to seperate from constant fire weaponry

- Reduced solar collector resource per second count because buildings were stacking up huge quantities of resource too quickly

- Reduced power of the gatling cannons by halving the number of shots per second and increasing power and points costs

Update: 4 Feb, 2016 @ 3:41am

V2.0

Decided to call this v2.0 because I've implemented some substantial changes to the faction including;

- Edited solarstation2 with ballast and cannon booster cells

- Slightly reduced shield vane range

- Altered HVX Missile launch parameters for balance (so they're a bit easier to shoot down)

- Reduced the booster cell stats for balance and functionality

- Developed the Red Tear design to be more impregnable and look better, 20000P now

- Renamed the nuclear cannon to "anti-matter cannon" which is now a longer barrel and has reduced muzzle velocity and power. These two parameters control the animation size which was making it ridiculous and unusable around debris.

- New colour scheme; the contrasting blue has been changed for dark grey gunmetal with a silver trim and two tone colour choices have been made more subtle.

- Added new battle barge, the Europae, which employs railguns and missile storms

- Removed the railgun base because it was too powerful making Blood Angels asteroids almost
impossible to assault with other factions.

- Edited railgun for similar reasons to nuclear cannon, basically can't have an incredibly high projectile velocity and power at the same time and still have a sensible animation. Sad face. I've hence made it a machine-railgun which fires 10 rounds per second, delivering the same amount of damage at high velocity, but the animation is more sensible.

Update: 2 Feb, 2016 @ 4:00pm

v1.11

Removed cvars to edit title screen; might redo if I think it's worth it...

Update: 2 Feb, 2016 @ 3:59pm

v1.1

Added/Edited;
- New design for the battle barge Sanguine Tear; much better looking, more sturdy and more powerful but still under 8000P. Better maneuverability/thrust also.
- Edited nuclear cannon to improve function and balance, likely will again
- Changed RCS unit (torquer) to a square shape from a hexagon which was annoying to integrate. Still mucking about with geometries
- Included a cvars to edit title screen

More edits to come...

Update: 1 Feb, 2016 @ 12:34pm

v1.0

Mod published!