Garry's Mod

Garry's Mod

Improved Stealth Mod
Ergebnisse 1–10 von 25
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Update: 5. Mai 2016 um 23:19

- Removed buggy tranquilizer ammo entity.

Update: 5. Mai 2016 um 15:32

- You can now damage and kill stunned and sleeping enemies.
- Changed skins for Tranquilizer Gun and Stun Baton.
- Added descriptions to all stealth tools.
- Added spawn icons for all stealth tools.
- Fixed gun turning invisible when grabbing a prop and a corpse at the same time.

Update: 13. Mrz. 2016 um 18:28

- Added Stun Baton.
- Added Tranquilizer Gun.
- Fixed third person animations for stealth tools.
- Fixed NPCs not doing melee attacks.
- Fixed compatibility for TFA weapons with attachable suppressor.
- Default compatible weapons are not included in the settings files anymore.
- Added new CVARs: stealth_sensortime, stealth_sensorrange and stealth_sleeptime.

Update: 28. Feb. 2016 um 19:08

Update:
- Fixed a small error with the Proximity Sensor.
- Now it works with all NPCs, even if Stealth is disabled.

Update: 26. Feb. 2016 um 20:55

- Added new stealth tool: Sound Grenade.
- Added new stealth tool: Proximity Sensor.
- Dynamic Lights don't affect visibility anymore.

Update: 19. Feb. 2016 um 20:45

- "Keep Corpses Override" won't spawn corpses in T pose anymore.
- Added compatibility with "Blood and Gore Overhaul" and "Gib Mod".
- Added ConVar: stealth_alertondamage.

Update: 17. Feb. 2016 um 16:33

- Enemies will be alerted instantly if you shoot them directly.

Update: 14. Feb. 2016 um 20:01

- Enemies will stop moving if they spot a player while investigating something.

Update: 13. Feb. 2016 um 21:30

- The "Danger" meter now has a minimum working range of 1000. You'll be able to see the danger of detection from a farther distance if you're hiding in the dark.

Update: 10. Feb. 2016 um 17:51

- Fixed bug with enemies becoming invisible after spotting a player.