Garry's Mod
Cloak Effect Tool
Mostrando 1-5 de 5 aportaciones
Actualización: 26 JUL a las 11:30

  • Moved shadow toggle code to serverside, to fix glitched shadows on some entities (animated props)
  • Fixed numpad key not working more than once in multiplayer (now uses numpad code from animprop addon)
  • Ported minor code improvements from hat painter (removed redundant nwvars for "TargetEnt" and "CloakTintVector", instead just use Get/SetParent and Get/SetColor which the game has to network anyway)

Actualización: 27 JUL 2020 a las 8:42

  • Fixed proxy ents being affected by addons that look for error models by giving them a valid model (melon)
  • Attempted fix for proxy ents being visible to some players (even though they have both RENDERGROUP_NONE and SetNoDraw) by giving them a blank draw function
  • Attempted fix for proxy ents drawing a shadow

Actualización: 17 SEP 2018 a las 17:15

  • Fixed errors caused when an entity's Proxyent_TF2CloakEffect value existed but wasn't a valid entity
  • Fixed errors caused by dupes using GenericDuplicatorFunction still having the original entity's Proxyent_TF2CloakEffect value saved into their table

Actualización: 12 SEP 2018 a las 15:14

  • Implemented right-click copy feature from the color/material tool, and moved remove to the reload key
  • Added always-visible default color list to match hat painter & crit glow tools
  • Fixed the controlpanel not updating if the toolgun wasn't the active weapon
  • Minor code improvements

Actualización: 24 ENE 2016 a las 15:36

  • Uploaded to the Steam Workshop