Garry's Mod
Cloak Effect Tool
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Aggiornamento: 26 lug, 11:30

  • Moved shadow toggle code to serverside, to fix glitched shadows on some entities (animated props)
  • Fixed numpad key not working more than once in multiplayer (now uses numpad code from animprop addon)
  • Ported minor code improvements from hat painter (removed redundant nwvars for "TargetEnt" and "CloakTintVector", instead just use Get/SetParent and Get/SetColor which the game has to network anyway)

Aggiornamento: 27 lug 2020, 8:42

  • Fixed proxy ents being affected by addons that look for error models by giving them a valid model (melon)
  • Attempted fix for proxy ents being visible to some players (even though they have both RENDERGROUP_NONE and SetNoDraw) by giving them a blank draw function
  • Attempted fix for proxy ents drawing a shadow

Aggiornamento: 17 set 2018, 17:15

  • Fixed errors caused when an entity's Proxyent_TF2CloakEffect value existed but wasn't a valid entity
  • Fixed errors caused by dupes using GenericDuplicatorFunction still having the original entity's Proxyent_TF2CloakEffect value saved into their table

Aggiornamento: 12 set 2018, 15:14

  • Implemented right-click copy feature from the color/material tool, and moved remove to the reload key
  • Added always-visible default color list to match hat painter & crit glow tools
  • Fixed the controlpanel not updating if the toolgun wasn't the active weapon
  • Minor code improvements

Aggiornamento: 24 gen 2016, 15:36

  • Uploaded to the Steam Workshop