Europa Universalis IV

Europa Universalis IV

The Idea Variation
188개 중 61~70개 표시 중
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업데이트: 2021년 11월 21일 오전 9시 20분

Fixed Institutions not giving tech malus

업데이트: 2021년 11월 13일 오후 3시 35분

업데이트: 2021년 11월 11일 오후 3시 59분

업데이트: 2021년 8월 29일 오전 8시 16분

Fixed a problem with the governent buildings and the Doges Palace.

업데이트: 2021년 8월 26일 오후 3시 46분

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####### Version 3.6.0 (15ae)
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####### General
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- Fixed: Estate Agenda Missions where you needed to build buildings but could not due to missing tech
- Rebalanced Improve Infrastructure (Leviathan)

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####### Ideas
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- Fixed: Build Cost in Colonial Nations from Colonial Empire Ideas not working anymore
- Fixed: Build Cost in Subject Nations not working anymore (Moved to Administrative Ideas (was Development)
- Completely Reworked Administrative Ideas
- Reworked Tactical Ideas
- Reworked Assimilation Ideas
- Mercenary Army Ideas have been renamed to Mercenary Ideas and are no longer mutually exclusive with Standing Army and Conscription - I felt like the new system does not allow good balancing in that direction to further justify making them exclusive
- New Idea Group: Dreamtime Ideas
- Added Triggered Modifiers to nerf converted professionalism modifiers when the player does not have the Cradle of Civilisation DLC

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####### Monuments
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- Integrated the Monuments Expanded Mod in Idea Variation and adjusted the modifiers (almost no country modifiers from monuments anymore) (Big Thanks to Melvasul and the Monuments Expanded Team)
- Reduced build costs of Monuments due to nerfed mechanics in general

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####### Buildings
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- Fixed: Problem with the Government Building Chain being able to be build twice in a state
- Fixed: Problem with the University being able to be build twice in a state
- Added new Manufactory Buildings: Harbour, Urbanized District, Centre of Weapon Production & State House

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####### Interface & Lokalisation
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- Added new Estate Interface (Big Thanks to ComradDoge!)
- Fixed: Advisors with 2 modifiers were not displayed correctly
- Adjusted the Monuments Interface
- Expand/Decrease Infrastructure Buttons are now properly integrated in the interface
- Fixed: The edict interface now allows for more than one modifier to be displayed correctly
- Added a tooltip for the government reform events
- Improved the visibility of the mutually exclusive idea groups
- Fixed: 6 buildings per row in the province buildings menu again

업데이트: 2021년 7월 10일 오전 2시 21분

업데이트: 2021년 6월 22일 오후 2시 07분

업데이트: 2021년 6월 2일 오전 3시 40분

Added new Decision Based Game Option system replacing the old voting system
All options can now be changed in the middle of the game

Fixed: Some new troop types missing

업데이트: 2021년 6월 1일 오후 2시 25분

업데이트: 2021년 5월 27일 오전 9시 11분

- Fixed crown colony not giving additional bonuses when growing larger
- Fixed some more database stuff