Team Fortress 2

Team Fortress 2

pl_beerbowl (Final)
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Update: 23 Aug, 2016 @ 7:11pm

Release Candidate 1 Changelog:
-Added an additional exit to BLU's 3rd Spawnroom
-Added a sniper spot to the final capture point for RED team.
-Adjusted AddTime on CP#2 & CP#3 for additional balance.

Update: 31 Mar, 2016 @ 11:18pm

Beta 8 Changelog:
-Reverted lighting back to a previous version (b5a)
-Final Capture Point Changes

  • Changed the doors to one way doors on the top right flank, BLU now has to jump down to attack bottom right sentry spot.
  • Changed the layout of the left flank and added a door, to slightly slow down BLU from that area.
  • Added another door to final RED spawn.
-Reduced Maximum Cart Speed by 11%
-Reduced Addtime on CP3 by 30 seconds
-Added nobuild triggers to certain areas.
-Made the friendship bridge near CP2 look cleaner.
-Reduced the yellowness in many of lights around the map.
-Fixed various exploits.

Planned upcoming changes:
-FIgure out a way to do a two cart system with rollforward and rolldown mechanics without having the two cart go inside each other.
-Keep polishing and improving the map.
-Make the forward spawn after CP2 less awkward.

Update: 30 Dec, 2015 @ 10:50pm

Beta 7c - Intial Public Release