Company of Heroes 2

Company of Heroes 2

Frontline '44: A Better CoH2
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Update: 18 Apr, 2016 @ 10:58am

Pack Howitzer damage profile buffed
le.IG 18 damage profile nerfed
Mortar barrage range reverted
MG42 moved back to Ostheer
MG34 moved back to OKW
Also some smaller changes

Update: 12 Apr, 2016 @ 10:48pm

SU-76M reload time increased
T-34/76, T-34/85 and SU-85 armor increased
T-34/85 damage and cost increased
SU-85 damage and reload time increased; cost somewhat increased
IS-2 damage increased; reload time and cost somewhat increased
ISU-152 damage and cost increased
KV-2 damage and cost increased
StuG III long barrel reload time somewhat increased
StuG III short barrel damage and cost increased
Panzer IV short barrel damage and reload time increased
Brummbar damage and barrage reload time increased
Tiger I damage and cost increased
Elefant and PaK 43 damage and cost decreased
Pack Howitzer rate of fire reduced and auto-fire range increased
M8A1 HMC area of effect and barrage range increased
Pershing damage and cost increased
Elite Vehicle Crews now increases crew squad survivability
le.IG 18 rate of fire increased and minimum range reduced
Hollow Charge Round is now a single-fire non-vet ability
Jagdtiger acceleration increased (engine improvement upgrade removed)
Konigstiger acceleration slightly reduced

Update: 11 Apr, 2016 @ 4:28pm

A number of smaller changes and, most importantly, Ostheer vehicles are prevented from capturing territory (was a symptom of the current Relic-caused issue). Other related bugs such as missing slot item weapons will still be present for the time being.

Update: 6 Apr, 2016 @ 1:55pm

Mortar barrage ability ranges increased
Sight restored to all loitering aircraft
SU-76M penetration and build time increased
SU-76M barrage ability buffed
DShK damage and suppression somewhat increased
PMD-6 anti-personnel mine added to Partisan squads
MG34 HMG reduced in price
Riflemen AT rifle grenade ready-aim time reduced
Rear Echelon rifle grenade damage increased
Sherman Bulldozer does bonus damage against buildings
Assault Engineers given smaller target size
Assault Engineer grease guns do more damage
OKW Airborne Assault adjusted
OKW Sector Assault adjusted
Infantry Sections are cheaper to reinforce
Royal Engineers Sten gun near accuracy increased
A couple more icons updated

Update: 4 Apr, 2016 @ 9:49pm

Sherman Bulldozer no longer uses the regular Sherman unit symbol; S-mine and Sexton airburst damage improved.

Update: 4 Apr, 2016 @ 2:45pm

Fixed some inconsistencies with Soviet 120mm mortar
DShK damage per shot increased
Field First Aid now applies to the casting squad
Sturmpioneers reduced in price
Sherman Firefly reduced in price
Land Mattress increased in price
Airburst barrage added to Sexton (semi-experimental)
Covered Trench added to Royal Engineers
Some commander abilities adjusted

Update: 3 Apr, 2016 @ 3:35pm

PMD-6 anti-personnel mine now always buildable by Combat Engineers.
TM-35 anti-tank mine is now only triggered by vehicles.
Light anti-tank mines removed from Tank Hunter Tactics (unrealistic AND redundant!)
S-mines are now built as one small group instead of as a field with warning signs.
Land Mattress barrage weapon restored to original.

Update: 2 Apr, 2016 @ 4:01pm

Fixed bug with Luftwaffe Supply Doctrine.
Made Jaeger Light Infantry cheaper to reinforce.

Update: 1 Apr, 2016 @ 2:55pm

A couple of small balance tweaks as requested by LeePriest. Some text and icon tweaks also.

Update: 30 Mar, 2016 @ 2:17pm

Sherman Calliope turret (only) will turn to face barrage targets
Sherman Calliope will turn to face its hull MG toward attacking infantry
AI can now fire and reload the Sherman Calliope
USF Strafing Run no longer uses generic dialog
USF Strafing Run is now AI-enabled
OKW Panzerfaust is now AI-enabled
OKW Rocket Barrage, Sector Assault and For the Fatherland are now AI-enabled