Company of Heroes 2

Company of Heroes 2

Frontline '44: A Better CoH2
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Update: 9 Oct, 2016 @ 2:09pm

All 81mm/82mm mortar maximum area of effect distance slightly increased
Mortar half-track scatter slightly reduced compared to the equivalent team weapon
Katyusha AoE profile modified to be like that of the HM-38 (120mm) mortar
Grenadier rifle grenade scatter significantly reduced
SdKfz 251 with Flame Projectors upgrade has damage reduced and higher veterency requirements
Ostwind Flakpanzer increased in cost
Panzerwerfer fires its rockets less quickly and the rockets have an improved AoE profile
Command Tank and StuG III Ausf E effectiveness against infantry improved
Pack Howitzer angle scatter and veterency requirements somewhat reduced
Raketenwerfer rotation rate reduced
Kubelwagen veterency requirements reduced
Airborne Assault no longer needs to be targeted on territory point and no longer includes a Stuka
Infantry Section veterency requirements slightly increased
Infantry Section Bren accuracy reduced/restored to vanilla
3-inch Mortar Emplacement heavy rounds have higher penetration and do deflection damage
Bofors Emplacement AoE profile modified to be like that of the Ostwind
Churchill effectiveness against infantry improved
25-pounder Counter Battery changed to a timed ability

Update: 23 Sep, 2016 @ 12:35pm

Royal Engineers have a new Emplacement Salvage ability

Update: 19 Sep, 2016 @ 4:14pm

Ostwind rate of fire reduced while moving and area of effect profile somewhat nerfed
Stuka Anti-Infantry Strafe fixed (hopefully)

Update: 18 Sep, 2016 @ 3:54pm

Sniper target sizes slightly increased
Molotov Package and AT Grenade Package somewhat reduced in cost
Conscript received accuracy reduced at vet 1 (lesser reduction at vet 3 now)
Penal Battalion received accuracy reduced at vet 1 (lesser reduction at vet 3 now)
Soviet Sniper reduced in hitpoints and cost
Partisan dispatch abilities cost increased (reinforcement cost also affected)
Partisan Tank Hunters come with PTRS AT rifles instead of Panzerschreks
B-4 howitzer fuel cost increased and missing vet 3 barrage added
Grenadier cost increase now also affects reinforcement
Grenadier rifle accuracy increased at vet 1 (lesser increase at vet 2 now)
StuG III G main gun area of effect increased [Experimental]
Ostwind rate of fire, anti-air capability and cost increased (OKW one also)
Ostruppen received accuracy reduced at vet 1 (lesser reduction at vet 3 now)
Model 24 Stun Grenade area of effect decreased
Break Supply Line reduced in cost
Riflemen received accuracy reduced at vet 1 (lesser reduction at vet 2 now)
M20 scout car can lay anti-tank mines more quickly
Sturmpioneers' second Panzerschrek upgrade removed
Volksgrenadier target size slightly increased and veterency requirements reduced
Volksgrenadier squad gains a smoke grenade after upgrading with MP40 SMG Package
Raketenwerfer 43 cost increased
leIG 18 given a smoke barrage
Obersoldaten rifle accuracy increased at vet 1 (lesser increase at vet 2 now)
Infantry Section target size slightly increased
Universal Carrier damage against snipers increased
Centaur near accuracy slightly reduced
Cromwell and Comet smoke shells fire more quickly
Designate Command Vehicle CP requirement increased
Command Vehicle Air Support ability cost increased

Update: 4 Sep, 2016 @ 1:33pm

Infantry flamethrower damage against units in cover somewhat increased
Combat Engineer rifle damage slightly increased
Guards Troops Button Vehicle ability cost reduced
PTRS damage somewhat increased
DShK HMG damage somewhat increased
Soviet Sniper team hitpoints somewhat reduced
Soviet tanks using Secure Mode can capture faster
Grenadier squad cost increased (does not effect reinforcement) [Experimental]
Artillery Field Officer abilities buffed
Stormtrooper target size slightly reduced
Rear Echelon rifle damage slightly increased
M2HB HMG damage somewhat increased
M20 Utility Car damage somewhat increased
M5 Stuart Shell Shock critical reduces speed instead of stopping all movement
leIG 18 auto-fire and barrage scatter values reversed
Raketenwerfer 43 range somewhat increased
Panzerfusilier Flare ability cost reduced
Cautious Movement speed further reduced
Sturmtiger rocket range reduced
Goliath cost changed from munitions to manpower + fuel
Royal Engineer target size slightly reduced
Vickers HMG cost decreased and damage very slightly increased
British Sniper weapon type changed from ballistic to small arms [Experimental]
British Covered Trench becomes neutral upon construction completion
British Covered Trench cost changed from manpower to munitions
Centaur weapon accuracy very slightly increased
Boys AT rifle damage somewhat increased
Rifle Commando Lee Enfield damage very slightly increased
Rifle Commandos given a Vickers K LMG upgrade [Experimental]
Bofors Suppressive Barrage does reduced damage against everything but infantry [Experimental]
Light Gammon Bomb no longer damages ambient buildings
Designate Command Vehicle debuffs further reduced
Anti-Building Flame Mortar Support restored to original functionality with reduced cost

Update: 18 Aug, 2016 @ 12:53pm

Soviet sniper team dummy weapon range increased
USF Grenade Package upgrade reduced in cost
Pack Howitzer barrage recharge time reduced
Repair Critical ability functionality restored to original
Withdraw and Refit returns more resources
Volksgrenadier Panzerfaust no longer requires a converted sWS

Update: 17 Aug, 2016 @ 12:44pm

AT gun target sizes reduced (except for PaK 43)
AT gun crew received accuracy reduced (especially for PaK 43)
Sandbags are much faster to build
Rotation rate of most light vehicles increased
Soviet sniper team cost and hitpoints increased
M5 half-track Anti-Air Package upgrade somewhat reduced in cost
Vehicle Crew Self Repair ability cost increased
Defensive Fortifications now includes Machine Gun Emplacements
M-42 AT gun should now be more effective against infantry
M-42 AT gun has Ambush Tactics by default and with less speed reduction
Command Tank and StuG III Ausf E reload time very slightly increased
Air-Dropped Medical Supplies drops 1 less crate and costs 1/3 less
SdKfz 250/7 mortar half-track cost adjusted
Light Artillery Barrage scatter reduced
Hull Down reload buff reduced
Riflemen smoke grenade no longer affects vehicles specifically
Paratrooper target size slightly reduced
M20 scout car cost somewhat reduced
M4A3 Sherman veterency requirements reduced
M5 Stuart Shell Shock ability now requires a reload
M5 Stuart Shell Shock ability recharge somewhat increased
WC51 top gunner killed critical moved to 25% health
M10 Flanking Speed ability no longer requires vet 2
Combined Arms duration time increased to a full minute
Emergency Repairs ability cost reduced
AEC Target Tread ability recharge somewhat increased

Update: 6 Aug, 2016 @ 3:16pm

Heavy tank call-in costs adjusted - Tiger Ace now has a fuel cost and no income penalty; other heavy tank manpower costs reduced
T-34/76 Combat Group and M4C Sherman medium tank CP requirements increased
T-34s have a significantly reduced chance of getting Main Gun Destroyed or Immobolized criticals after ramming an enemy vehicle
Command Tank and StuG III Ausf E reload time reduced
Elefant tank destroyer now has a fuel income penalty instead of a fuel cost
Stormtrooper CP requirement increased and StG 44 Assault Rifle Package cost reduced
Forward Supply Station replaces the StuG III Ausf E in German Mechanized Doctrine
PaK 43 range and rotation rate increased
Riegel 43 anti-tank mine costs less for SdKfz 251 to lay
M23 Smoke Screen Grenade costs less
Dodge WC51 hitpoints increased
Kubelwagen damage against snipers increased
Konigstiger and Panzer II "Luchs" build limits restored
Jagdtiger tank destroyer now has a fuel income penalty instead of a fuel cost
AEC Target Tread ability now has perfect accuracy
Valentine main gun damage increased

Update: 30 Jul, 2016 @ 2:01pm

Stormtrooper vet 1 ability changed back to Field First Aid
Elite Riflemen Training initial delay removed
Some OKW units have been swapped between base buildings
Panzer Commander upgrade is doctrinal again; veterency gain bonus increased
Konigstiger is buildable from the HQ and requires all three sWS half-tracks converted
Panzer II 'Luchs' is buildable from the Mechanized Regiment Headquarters
Scavenge Doctrine now has Jäger Volks Upgrade instead
Sturmtiger rocket range increased [Experimental]
Airborne Assault timing adjusted

Update: 25 Jul, 2016 @ 3:44pm

PMD-6 anti-personnel mine damage increased
TM-35 anti-tank mine damage increased
IS-2 and ISU-152 rotation rates reduced
Soviet Flare abilities cost reduced
Soviet Field Infirmary upgrade now spawns 4 Medics
Extra text corrected for LMG42/LMG34 upgrades
Elefant rotation rate somewhat reduced
leFH 18 howitzer cost adjusted
Pack Howitzer reload time somewhat reduced
Abandoned M2HB HMG should now be targetable (Relic bug)
Sherman Bulldozer penetration slightly reduced
Sherman Bulldozer chance of causing Crew Shocked critical on deflection reduced
Rifleman Flare ability cost reduced
Airborne Assault cost reduced and second and third Stukas replaced with a Heinkel bomber
Bofors Suppressive Barrage ability restored with reduced range
Centaur penetration somewhat reduced
Gammon Bomb detonation time restored to original