Invisible, Inc.

Invisible, Inc.

Programs Extended
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Update: 28 Feb, 2022 @ 9:43am

V5.82:
* Fixed a crash with Subterfuge subroutine.

Update: 27 Feb, 2022 @ 11:47am

V5.81:
* Safe Mode no longer reveals shops if tiles they are on are undiscovered.
* Phase Shift will no longer target guards who can reach their interest point in the turn it activates.
* Added firewall counter for Branch and Branch 2.0 to the tooltip, so player can look up how when next daemon spawns.
* Clarified tooltip of the Pulse daemon.

Update: 22 Feb, 2022 @ 11:20am

V5.80:
* Fixed extended alarms not applying AP bonuses correctly.
* Fixed Poison daemon and Electroshock subroutine being able to knock out KO-immune units.
* Updated description of Fakeout subroutine to be more clear.
* Updated Recharge algorithm and Pulse daemon to use modifier system for better compatibility.
* Reduced PWR\turn of Root program from 3 to 2.

Update: 13 Feb, 2022 @ 6:31am

V5.79:
* Fixed Charge program crashing on mission startup.

Update: 7 Feb, 2022 @ 11:53am

V5.78:
* Added Scapegoat program.
* Charge changed to: -1 PWR to all programs. Cost 1500 CR.
* Overdrive changed to: -1 cooldown to all programs. Cost 1000 CR.
* Possibly fixed a rare crash when Owl or Alarm Response daemons install while a guard is in the middle of updating his vision.
* Added workshop field to modinfo.txt for Date Tracker mod by Sizzlefrost.

Update: 27 Jan, 2022 @ 5:37am

V5.77:
* Fixed a crash when mod is unloaded.
* AI program cap setting does not affect OMNI anymore.
* Wildfire now raises 5 firewalls on a random device instead of 1 on all of them.
* Flare now raises 4 firewalls on a random device instead of 1 on all of them.

Update: 25 Jan, 2022 @ 4:33am

V5.76:
* Plague is compatible with range upgrade from AI Terminal.
* Fixed nil error with Oversight subroutine.

Update: 21 Jan, 2022 @ 2:13pm

V5.75:
* Fixed incorrect notification text for Queen subroutine.
* Changed code to accomodate new API in Sim Constructor.
* Removed "Alarm Wheel GFX" generation option. GFX automatically updates when "Extended Alarms" option is enabled.
* "Hostile AI - Scaling" generation optionis now hidden unless Hostile AI is not set to "DISABLED" or "OMNI ONLY".

Update: 8 Jan, 2022 @ 11:50am

V5.74:
* Extended AI subroutine cap limit to 15 in generation options.
* New defaults for subroutine cap:
- Beginner: 4
- Experienced: 6
- Expert / Endless / Time Attack: 8
- Expert+ / Endless+: 12
* Reworked subroutine slots each mission difficulty adds:
- one PWR subroutine at difficulty 4, second at 11 for all corps
- remaining subroutine slots are added in a loop depending on corporation
- FTM: Proactive -> Reactive -> Enchancement
- Sankaku: Reactive -> Proactive -> Enchancement
- Plastech: Proactive -> Enchancement -> Reactive
- K&O: Enchancement -> Proactive -> Reactive
- Neptune: Reactive -> Enchancement -> Proactive
- Updated Reference Guide with subroutine count tables for all corps
* Gain Hash Keys (Multiple) requirement: Hacking 2 -> Hacking 3
* All PWR subroutines minimum difficulty increased by 2.
* PWR Drain Incognita action for PWR subroutines reduced: 4 -> 3
* Eliminated all inconsistencies with Sleep and Confusion stacks. Requires newest Function Library update.

Update: 27 Dec, 2021 @ 4:56am

V5.73:
* Fixed nil error from previous update.