Invisible, Inc.

Invisible, Inc.

Programs Extended
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Update: 25 Aug, 2023 @ 6:16am

V5.102:
* Fixed Poke notifying wrong guard.

Update: 22 Aug, 2023 @ 1:23pm

V5.101:
* Added Club program.
* Added Format daemon.
* Added Switch (PWR), Install (PRO), Clone (REA) subroutines.
* Accumulator (ENH), PWR Efficiency (ENH) and Overclock (ENH) min difficulty: 3 -> 6
* All ENH subroutines with minimum difficulty of 4 to 8 were shifted lower by 1 (4 -> 3, 5 -> 4, ...)

Update: 8 Jul, 2023 @ 1:11am

V5.100:
* Fixed crashes with AI subroutines trying to make brainless guards think.

Update: 4 Apr, 2023 @ 7:41am

V5.99:
* Fixed infinite loop when Queue subroutine was identified after it triggered, but before it added cooldown to program that triggered it.

Update: 25 Mar, 2023 @ 7:05am

V5.98:
* Fixed Resonance crashing tooltip display and being impossible to buy.

Update: 8 Mar, 2023 @ 8:16am

V5.97:
* Plague is now compatible with AI Terminal firewall increase (More Missions mod).
* Axe and Split now need devices to be scouted first before they are affected by indirect hacking.
* Added Emergency Reserve to program selection at campaign start.

Update: 18 Feb, 2023 @ 8:42am

V5.96:
* Fixed Feast breaking 1 firewall less than stated in description.
* Fixed few strings.
* Agents that do not have ability to hijack Consoles will no longer have "AI Access" abilities.

Update: 10 Feb, 2023 @ 8:31am

V5.95:
* Improved tooltip on Queue subroutine.
* Implemented minimums for PWR cost and cooldowns for subroutines.

Update: 22 Jan, 2023 @ 2:13pm

V5.94:
* Fixed Ring program description incorrectly saying it's 5x5 area (it's 7x7).
* Added backend code for Advanced Cyberwarfare mod.

Update: 15 Jan, 2023 @ 5:58am

V5.93:
* Fixed Siphon potentially giving AI more PWR that it drained from the player.