Arma 3
Sugar Lake
Ergebnisse 1–10 von 13
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Update: 4. Mai 2018 um 18:07

v1.51
FIXED: Some misplaced objects from v1.50

Update: 3. Mai 2018 um 17:04

v1.5

ADDED: More Apex and Malden objects across the map.
FIXED: Some misplaced objects from v1.4

Update: 13. Apr. 2018 um 17:25

Beta v1.4

TWEAKED: Water colour now changed to muddy delta brown (props to Bludski and the Cambodian Playground dev team for the config settings)
ADDED: 1 new industrial area in the port featuring APEX objects
ADDED: Scattered APEX objects to the oil facilities and town areas
FIXED: Map glitch (fixed by A3 update)
FIXED: Issue with bulletproof windows in some CUP A2 buildings (fixed by CUP updates)
FIXED: Issue with CUP A2 army hut objects (fixed by CUP updates).
FIXED: Buzzards now land without stalling on autopilot (fixed by A3 update)

Update: 22. Aug. 2016 um 16:40

Beta v1.32

FIXED: In-game map grid is no longer divided into two large-scale grid squares. This fixes some issues with the GPS coordinates and some features of ACE3.

Thanks to Makhno for the pro-tip.

Update: 20. Aug. 2016 um 14:52

Beta v1.31
TWEAKED: Improved outside terrain.

Update: 10. Jul. 2016 um 5:55

Beta v1.3
Visual Optimisation - Making Sugar Lake Sweet Again.

ADDED: Some trees and bushes in marsh areas.
TWEAKED: Config lighting settings.
TWEAKED: Sat image to better match the default surface textures.
TWEAKED: Some of the surface texture PAAs.
TWEAKED: Heightmap - adding perlin noise to some underwater areas and smoothing the airfield runway, taxiways and aprons.

Update: 9. Jun. 2016 um 18:05

Replacing old .wrp used mistakenly in 1.60 hotfix.

Update: 7. Jun. 2016 um 16:42

Re-signed; fixed keys.

Update: 31. Mai 2016 um 19:06

v1.21 (hotfix for 1.60)

TWEAKED: Config and surface textures to come up to 1.60 standard. Fixes the 1.60 Black Sky bug.

Update: 26. Apr. 2016 um 16:10