Company of Heroes 2

Company of Heroes 2

OKW Overwhelming
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Update: 25 Dec, 2015 @ 1:04am

All trucks work now, only thing needs updated is main hq which will get more units soon
All hq trucks have vanilla armor, hp, and stats. THey will be updated very soon as well.

All other units, vehicles, and weapons have the same buffs, costs, and deadliness from mod

Update: 9 Nov, 2015 @ 6:52pm

Fixed truck flak base truck setup issue
MG 42 gets +20% cost increase

Update: 9 Nov, 2015 @ 12:14am

adjusted +10-15% on regular cost for following vehicles:
Tiger I
Tiger II (+20%)
Elefant
Jagtiger

More +10% more armor + health to Jagtiger + Elegant
Flak halftrack has 10% more damage + 15% more AOE + 10%more range +15%cost


Update: 8 Nov, 2015 @ 12:42pm

Stug IIIE MG gunner upgrade added

Update: 8 Nov, 2015 @ 12:13pm

added 5 star veterency to new vehicles:
Stug III + Stug IIIE
Mortar Halftrack

GENERAL CHANGES
Coordinated barrage more expensive +20% but also more deadly. also added to more vehicles

Vehcie Changes
Mortar halftrack range increased +15%, AOE increased + 15%, damage increasead +10%
Elefant range +10%

Update: 8 Nov, 2015 @ 12:09am

Added 5 star veterency to following vehicles:
Elefant
251 halftrack
Tiger Tank
Brumbar
Panzerwerfer
PIV Stub
PIV Command Tank

GENERAL CHANGES
Veterency changes can turn german vehicles into real monsters of war
Emergency repairs added to ALL vehicles
Scope ability added to majority of vehicles

REQUIREMENT NEEDED:
Must upgrade battlegroup hq to retreat point to upgrade to scope ability + emergency repairs

VEHICLES CHANGES:
Added 10-15% armor +hp points on following vehicles:
Tiger tanks, Brummbar

Added 10-15% vanilla cost increase following:
King Tiger, Brumbar

Vehicle changes:
Brumbar range increased 2x
Command panzer IV last 2 vet upgrades are same as vet 4 and vet 5 panther command tank
Panzerwerfer damage +5%
Halftrack 251 reinforcement + sight range increased +10%

Update: 7 Nov, 2015 @ 7:19am

General changes
All OKW vanilla faction vehicles receive emergency repairs + heated shot
emergency repairs - decreased to 9 seconds, increased cost, but much improved hp /sec
heated shot - improved damage by 50%
coordinated barrage - added to pzIV, panther, panther comm tank w/double increased range + ability cost
ALL OKW base trucks doubled in hitpoints (now they can be used near front of line like intended).
ALL OKW base trucks have reinforcement + repair ability ranges doubled
ALL bunkers now buildable with reinforcement + heal ability ranges tripled + cost increased 20%. Sight range 3x
88mm anti-tank gun now has 20%increased range and vet 5 +10% increased range

Brumar, Tiger tank, Elefant tank, Panzerwerfer, Halftrack 251, have been added to corresponding base trucks. No changes done to these vehicles as of yet. Will be buffed eventually.

MG 34 + MG 42
Rate of fire increased by 50%, hitpoints increased by 50%, armor increased by 20%, suppression increased by 25%. Felt that the Mg 42 + 34 should be the revolutionary, deadly gun it was, not on par with other factions but above it

King Tiger
Hitpoints, armor, and cost increased by 10-15%. Build time decreased by 30%. Range increased by 30%. All spearhead abilities increased by 20%.

Command Panther
Hitpoints, armor, and cost increased by 10-15%

Kubelwagen
Sight range doubled, 10% armor + hp increase. True scout now

Panzer Luchs
Sight range doubled, 10% armor + hip increase.

Lef infantry gun
Range + barage ability damage +15%, vet 3 increased range by + 15%, damage +15%, +15% more hp + armor

Sturmtiger
Cooldown decreased to 35 sec no matter what, 15% better vet abilities, +20%damage, 4x range.
Not usless anymore guys

Hetzer now available
Flame gun damage 3x

Jadpanzer IV
range +30%

Walking stuka
Range +15%, damage +15%

Oh and NO more katyushas!!!!!!!!!!!!!! (deleted from russian building lol)