Space Engineers

Space Engineers

Grid based Item Sorting
Showing 1-6 of 6 entries
Update: 14 Jul, 2016 @ 5:41pm

Power saving should work now. No more infinite on/off cycles ;)

Update: 24 Oct, 2015 @ 12:44pm

v0.2
Todays update includes various changes. Due to recent changes in the API by KSH in 1.105 i may will stop adding more stuff and instead focus on replacing deprecated or removed methods and types.
New features are a connection check and kind of a Reactor manager.
The connection-feature will prevent the script from magically moving Items from one Inventory to another without being connected through a conveyor network. As usual you can turn this on or off.
As this is not enough to celebrate this years anniversary i've also added a method which lets you determine what amount of Uranium you want to always keep in your Reactor and then moves the 'overhead' to an INGOT container. It also enabled/disables the usage of the conveyorsystem. This lets you easily produce e.g. missiles without moving your Uraniium out of your Reactor, disallowing the usage of the Conveyorsystem, produce missiles and then reenable the conveyorsystem again.
As a little fallback/safety feature you can also place any amount of Uranium in any slot of the Reactors Inventory (as long as it is NOT the first one) and it won't get touched by the script.

Update: 23 Oct, 2015 @ 11:48am

A small HOTFIX to prevent a problem (missing RequestShowOnHUD(bool)) which was shipped with 1.105

Update: 20 Oct, 2015 @ 3:30pm

You can now set bPowerSave to true or false to power off idle Assemblers and Refineries. I really recommend you to do that in case you use a management or distribution script for those. Or you could try to set the sorting Script to e.g. 3s delay and the management one to 1s. Depending on the way the management script works this could prevent my script from shutting down one production block after another.

And i also added an undocumented (because i simply forgot to write it down) feature which lets you add a value next to your tagged containers by appending a % to its name. It then, surprisingly, will show ... Nah, you'll never find out what because im evil! ]:)

Update: 18 Oct, 2015 @ 12:23pm

A small hotfix to prevent a dumb problem.
I removed the ownership testing logic for now.

Update: 17 Oct, 2015 @ 4:08pm

Released the first Version, yay.
v0.1