Left 4 Dead 2

Left 4 Dead 2

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Update: 3 May, 2020 @ 12:17am

Version 2.17.98+ - Changed "utils.nut" TeleportEntity: added KeyValue method for teleportation.

Update: 26 Feb, 2020 @ 11:34am

Version 2.17.98 - Updated 'utils.nut' include: added GetVecAng func to get angles from vector; added for GetPicker default parameter. Changed pdist() - works for each entity.

Update: 11 Feb, 2020 @ 10:05pm

Version 2.17.97 - Updated 'utils.nut' - added ppos() func to create a marks on the map in specified position for debugging; also other debug functions were replaced there; added IN_IDLE, IN_TAKEOVER custom flags. Added 'host_timescale' reset for Reset option.

Update: 13 Jan, 2020 @ 4:53pm

Version 2.17.96+ - Updated 'utils.nut' include: changed GetPlayer() - added default parameter to find first Survivor player.

Update: 11 Jan, 2020 @ 8:26pm

Version 2.17.96 - Changed Menu Remover option NPC: added 'survivor_bot' entity remove.

Update: 24 Dec, 2019 @ 4:25pm

Version 2.17.95 - Changed 'menu_remover/npc.nut' removal method (oh, yes, again...) to most perfect.

Update: 17 Dec, 2019 @ 4:11pm

Version 2.17.94 - Changes in syntax and debug text. Updated 'utils.nut' include - the name of PrintTable() has been shortened to ptable() in convenience purposes. Teleport Menu: replaced WarpToMeAny to WarpToNext (previous option can be placed in other radial menu related with entity teleportation in the future). Renamed option Saferoom to Start Area; edited 'radialmenu.txt' file.

Update: 14 Dec, 2019 @ 11:11am

Version 2.17.93 - Changed AutoBhop function - added fix code from 'sm_bhop.sp' file, that allows player to keep jumping at Vomitjar Boost or 'bot_player_replace' situations; also CBasePlayer specific flags (or rather FL_ONGROUND bit) aren't longer fixed, by reason player's jump animation during boost is incorrect (it's must be ACT_RUN_CROUCH_* sequence always!); removed 'm_nWaterLevel' check (we cannot swim in this game anyway) to avoid problems with jumping on some deep water maps. Renamed 'auu.nut' to 'auu_base.nut' main script. Fixed 'menu_player/director.nut' script: this may not work properly in case, if localplayer loaded to the server later, then other players; also added reset 'z_mega_mob_size' ConVar if 'director_stop' cmd is used; marked as unreadable 'sb_stop' ConVar, by cause it's not related to Director (just in case). Changed 'menu_remover/npc.nut' remove method to more stable than 'nb_delete_all' remove. Added for Menu Fun debug text in console, that shows who activates an option. Zombie Goal is now only for localplayer. Updated 'utils.nut' include.

Update: 17 Oct, 2019 @ 11:44pm

Version 2.17.92b - Updated "utils.nut" include.

Update: 9 Sep, 2019 @ 8:08am

Version 2.17.91b - Updated "utils.nut" include - fixed and changed IsFuncExist() by cause incorrect work: function didn't check native functions, also loop could continue searching for the next key, even if function was found; a bit changed function structure. Added some options in "rm_tp"; changed PropStripper option - added tips in console.