ARK: Survival Evolved

ARK: Survival Evolved

Total Conversion: EGGRASSIC PARK
Showing 1-10 of 25 entries
< 1  2  3 >
Update: 25 Jan, 2016 @ 11:24am

Disabled custom paint tab for vaults (wasn't working correctly; removed outright)

PvP-free zone around arena now works (-ish, still a few hiccups on spawning in)

Terminal text to enable/disable 'Valour' tweaked

Arena doors now display state correctly when logging in (ie. appearing shut when they are in fact open)

Update: 24 Jan, 2016 @ 1:19pm

Tidied up Bank Vault radial selection menu (colour coded options, claiming more visibly disabled if access denied)

PvP-free zone around arena (and shop) to prevent any unsolicited violence (not working)

'Help-Eggs' updated model to make them stand out more

Fixed client-server mismatching with arena music being on/off incorrectly

Arena gate SFX now replicates to all clients rather than just the player using the terminal

"Trade Point" removed from the titles of all shop points -- superfluous, makes the UI look a bit less cluttered

'Marks of Valour' can now only be enabled/disabled for the arena by server admins at the terminal -- the arena's been set up so anyone can use it at any time for their own pleasures, but, as the Mark of Valour is a sell-able item, this opened up a potential exploit, hence they are only given out for "official" server events

All overlap events at arena/bank now correctly fire while mounted

Updated range and food item spawner UIs to be more intuitive

Refill function on item spawners now empty and refill inventory (no longer need to manually drop all items!)

'Target Spawner' model updated; no longer just a metal sign, more obviously usable

Basis for replacing the 'Beast Vault' with a spawner pad in the control room; beast vault was a nice idea but functionally slow with admins requiring to freshly tame beasts each round, this is easier and faster (functionally incomplete)

Began streamlining all player-based functions (ie. inventory modification) in Arena sub-level with a view to establish as a separate map extension

Updated 'remove item' function to correctly calculate and remove a given number of items split across numerous stacks in an inventory (ie. 100 wood split into 2 stacks of 50 currently calculates to not having enough, now calculates correctly) -- function only introduced in arena sub-level, will be in shops next patch

Update: 21 Jan, 2016 @ 3:42am

Fixed missing SFX for some shops and spawners

Fixed arena consumables spoil times

All arena items destroy on drop (prevents server-killing lag by spawning and dropping infinite items)

Fixed banks and spawners being deleted on server restart (I'm dumb)

Bank system should now persist through restarts

Arena gate code updated to timeline rather than event tick (better performance)

Mark of Valour can now be sold (50 coins) - participating in arena events pays!

Update: 19 Jan, 2016 @ 12:22am

All arena spawners and doors rewritten from scratch; parented to Actor blueprint rather than Structure blueprint to fix persistence

Arena doors are now openable by default, but can be claimed by the admining team from the control room terminal

Gladiator token now lasts indefinitely; removed on death, replaced by Mark of Valour upon leaving arena

Mark of Valour required to enter Victors' Balcony

Ready rooms re-trimmed

Golden-egg shaped tool-tips placed around arena (look at them for more info)

Removed Raptor Claus

Shop nodes now utilise timeline rather than event tick (less overhead)

Shop node UI updated

Bank particle effects reduced, animation of obelisk improved, event tick replaced by timeline (should make the area less of a lag-box)

Update: 17 Jan, 2016 @ 6:05am

Overhauled all shop and arena UI to utilise radial menu and key pressing rather than punching things

Rewritten arena spawner code, should fix some intermittent jiggery-pokery (post restart, server-placed structures are despawning on dedicated servers and unclaiming in singleplayer)

Shop area refined (new shop nodes: Top Hat skin, Obsidian Skull skin, Bank Deed)

Bank area refined (ambient music, moved slightly, outer rock-face updated, Bank Deed shop also inside bank)

Bank vault claiming system edited; now requires a "bank deed" (purchasable from the shop), max 5 per tribe

Fixed structure prevention volumes around arena, eggs and bank

Bank has PvP disabled on entry (prevents petty theft)

Food & Drink points at arena (basically free shops)

Arena consumables spoil quickly and do not stack (prevents theft)

Arena range changed to free shop nodes for bow+arrows

Player default inventory fixed

Some unusual "Event Begin Play" happenings on dedicated servers rectified

Update: 7 Jan, 2016 @ 2:09am

Fixed some unusual jiggery-pokery going on with arena spawners after server restarts (problem persists with all spawners across dedicated servers)

Iteration #1 of server bank area & system (didn't expect it to work)

Bank area constructed inside cliff around South Zone 2 (functionally incomplete, lacking ambient sound, etc.)

Update: 6 Jan, 2016 @ 7:35am

Fixed hide shop trading wood

Update: 5 Jan, 2016 @ 8:41pm

Shop system overhauled & reintroduced!

Update: 5 Jan, 2016 @ 5:37pm

Fixed dedicated server hang on full startup

File verification and cleaning up of redirectors

Various bug fixes

Removed coins-for-PvP system (exploitable)

Name tags at arena

Temperate biome at arena

Arena weapons and items overhauled

Shop system overhauled (current shop system causes hang on dedicated server startup, temporarily removed)

Update: 5 Jan, 2016 @ 3:15pm

Debugging dedicated server hang on full startup