Unturned

Unturned

testing map
Showing 51-57 of 57 entries
< 1  2  3  4  5  >
Update: 27 Nov, 2015 @ 10:42am

Added the new makeshift cars on tables near all the other cars
Made a river and a lake to fish in
fishing rod and canteen near the dock
added a few random items needed for crafting behind the starting area

Added a few ramps in the map
Put a kitchen in the house because why not.



replaces the one hit zombies with zombies that have normal health but do no damage for easy melee weapon testing
moved the 1 hit zombies to a new location to the right of all the trees

going to use a colour code to show the health and atk of zombies as followed
________________________
hats colour tells the attack
Shirt for the health
Pants and other stuff dose not matter

Colour code
________________________
Green = Low Stats
Yellow/Nothing = Normal Stats
Red = Hight Stats (Not Used)

Update: 18 Nov, 2015 @ 12:05am

added interactable (mostly ones you will need to power)objects in a few spots separated by theme (Home,street,and shop)
added a few building for some the stuff to go in may of decorated more than needed =P
Added 5 of each berry bush near the trees



moved the gas cans, car jacks, and blowtorches to the mechanic on the self (car jacks on bottom, gas cans middle, and blow torches on top)
Made the big square road more square
changed the food from MRE to indigo berries crafting them to indigo crush always give them 100% durability and the crush is so OP lol.

Update: 7 Nov, 2015 @ 3:52pm

Added civilan nightvision with the others.
Added Generator and Safezone Radiator


Changed the area with all the normal zombies.
Made the area longer, spread the zombies out some.

Update: 8 Oct, 2015 @ 4:25pm

Completed the vehicle spawns
just about all cars can spawn in all the diffrent colors but only about 8 vehicles can spawn in all so destroy all unwanted cars till you get one you want.

added a shadow stalker and rails to the vehicle area to destoy unwanted cars

Update: 8 Oct, 2015 @ 1:32pm

Added the Yuri

Added a few nodes for a few of the areas

Changed the navigation node for the zombies in the pit they now will atlest react to you making noise(they will only flip or spin when they hear you on top of the wall but its better than them doing nothing, will work on meking them do more later)

added many more one hit kill zombies

changed the spawning for Vehicles (only millitary and emergency Vehicles are done)

Update: 22 Sep, 2015 @ 4:28pm

made a few mega zombie spawns in the pit

Update: 22 Sep, 2015 @ 4:03pm